- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
- Added more compatibility to Ogre's Ravager passive
- Fixed pixies not being able to use Quartz Elevators
- Fixed log spam from pixie flight power during rain
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
- Updated Goblin's Greedy power for the latest version of AEA
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
- Update for Icarus 2.6.0
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
- Added (with permission) the Icarae, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
- Added High Elf, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added Alfiq - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
- Banshee, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to Revenant, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- Pixie "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.