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engravingobject.h
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engravingobject.h
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/*
* SPDX-License-Identifier: GPL-3.0-only
* MuseScore-CLA-applies
*
* MuseScore
* Music Composition & Notation
*
* Copyright (C) 2021 MuseScore BVBA and others
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef MU_ENGRAVING_OBJECT_H
#define MU_ENGRAVING_OBJECT_H
#include "global/allocator.h"
#include "types/string.h"
#include "draw/types/geometry.h"
#include "style/styledef.h"
#include "types/propertyvalue.h"
#include "types/types.h"
#include "../infrastructure/rtti.h"
#include "../infrastructure/eid.h"
#include "modularity/ioc.h"
#include "diagnostics/iengravingelementsprovider.h"
namespace mu {
class TranslatableString;
}
namespace mu::diagnostics {
class EngravingElementsProvider;
}
namespace mu::engraving {
class Accidental;
class ActionIcon;
class Ambitus;
class Arpeggio;
class Articulation;
class BSymbol;
class BagpipeEmbellishment;
class BarLine;
class Beam;
class BeamSegment;
class Bend;
class Box;
class Bracket;
class BracketItem;
class Breath;
class Chord;
class ChordLine;
class ChordRest;
class Clef;
class Capo;
class DeadSlapped;
class DurationElement;
class Dynamic;
class Expression;
class EngravingItem;
class EngravingObject;
class FBox;
class FSymbol;
class Fermata;
class FiguredBass;
class FiguredBassItem;
class Fingering;
class FretDiagram;
class Glissando;
class GlissandoSegment;
class GraceNotesGroup;
class GradualTempoChange;
class GradualTempoChangeSegment;
class GuitarBend;
class GuitarBendSegment;
class GuitarBendHold;
class GuitarBendHoldSegment;
class GuitarBendText;
class HBox;
class Hairpin;
class HairpinSegment;
class HarmonicMark;
class HarmonicMarkSegment;
class Harmony;
class HarpPedalDiagram;
class Hook;
class Image;
class InstrumentChange;
class InstrumentName;
class Jump;
class KeySig;
class Lasso;
class LayoutBreak;
class LedgerLine;
class LetRing;
class LetRingSegment;
class LineSegment;
class Lyrics;
class LyricsLine;
class LyricsLineSegment;
class MMRest;
class MMRestRange;
class Marker;
class MasterScore;
class Measure;
class MeasureBase;
class MeasureNumber;
class MeasureRepeat;
class MStyle;
class Note;
class NoteDot;
class NoteHead;
class NoteLine;
class Ornament;
class Ottava;
class OttavaSegment;
class Page;
class PalmMute;
class PalmMuteSegment;
class Part;
class Pedal;
class PedalSegment;
class PickScrape;
class PickScrapeSegment;
class PlayTechAnnotation;
class Rasgueado;
class RasgueadoSegment;
class RehearsalMark;
class Rest;
class Score;
class Segment;
class Slur;
class SlurSegment;
class SlurTieSegment;
class Spacer;
class Spanner;
class SpannerSegment;
class Staff;
class StaffLines;
class StaffState;
class StaffText;
class StaffTextBase;
class StaffTypeChange;
class Stem;
class StemSlash;
class Sticking;
class StretchedBend;
class StringTunings;
class Symbol;
class System;
class SystemDivider;
class SystemText;
class TBox;
class TempoText;
class Text;
class TextBase;
class TextLine;
class TextLineBase;
class TextLineBaseSegment;
class TextLineSegment;
class Tie;
class TieSegment;
class TimeSig;
class Tremolo;
class TremoloBar;
class Trill;
class TrillSegment;
class TripletFeel;
class Tuplet;
class VBox;
class Vibrato;
class VibratoSegment;
class Volta;
class VoltaSegment;
class WhammyBar;
class WhammyBarSegment;
class FretCircle;
class LinkedObjects;
enum class Pid : int;
enum class PropertyFlags : char;
class EngravingObjectList : public std::list<EngravingObject*>
{
OBJECT_ALLOCATOR(engraving, EngravingObjectList)
public:
EngravingObject* at(size_t i) const;
};
class EngravingObject
{
INJECT_STATIC(mu::diagnostics::IEngravingElementsProvider, elementsProvider)
public:
EngravingObject(const ElementType& type, EngravingObject* parent);
EngravingObject(const EngravingObject& se);
virtual ~EngravingObject();
inline ElementType type() const { return m_type; }
inline bool isType(ElementType t) const { return t == m_type; }
const char* typeName() const;
virtual TranslatableString typeUserName() const;
virtual String translatedTypeUserName() const;
EID eid() const;
void setEID(EID id) { m_eid = id; }
EngravingObject* parent() const;
void setParent(EngravingObject* p);
EngravingObject* explicitParent() const;
void resetExplicitParent();
void moveToDummy();
const EngravingObjectList& children() const { return m_children; }
// Score Tree functions for scan function
friend class mu::diagnostics::EngravingElementsProvider;
virtual EngravingObject* scanParent() const { return m_parent; }
virtual EngravingObjectList scanChildren() const { return {}; }
virtual void scanElements(void* data, void (* func)(void*, EngravingItem*), bool all=true);
// context
virtual void setScore(Score* s);
Score* score() const;
MasterScore* masterScore() const;
bool onSameScore(const EngravingObject* other) const;
const MStyle& style() const;
virtual PropertyValue getProperty(Pid) const = 0;
virtual bool setProperty(Pid, const PropertyValue&) = 0;
virtual PropertyValue propertyDefault(Pid) const;
virtual void resetProperty(Pid id);
virtual bool sizeIsSpatiumDependent() const { return true; }
virtual bool offsetIsSpatiumDependent() const { return true; }
virtual void reset(); // reset all properties & position to default
virtual void initElementStyle(const ElementStyle*);
virtual const ElementStyle* styledProperties() const { return m_elementStyle; }
virtual PropertyFlags* propertyFlagsList() const { return m_propertyFlagsList; }
virtual PropertyFlags propertyFlags(Pid) const;
bool isStyled(Pid pid) const;
PropertyValue styleValue(Pid, Sid) const;
void setPropertyFlags(Pid, PropertyFlags);
virtual Sid getPropertyStyle(Pid) const;
virtual void styleChanged();
virtual void undoChangeProperty(Pid id, const PropertyValue&, PropertyFlags ps);
void undoChangeProperty(Pid id, const PropertyValue&);
void undoResetProperty(Pid id);
void undoPushProperty(Pid);
std::list<EngravingObject*> linkList() const;
void linkTo(EngravingObject*);
void unlink();
bool isLinked(EngravingObject* se = nullptr) const;
virtual void undoUnlink();
LinkedObjects* links() const { return m_links; }
void setLinks(LinkedObjects* le);
protected:
virtual int getPropertyFlagsIdx(Pid id) const;
//! NOTE For compatibility reasons, hope, we will remove the need for this method.
void hack_setType(const ElementType& t) { m_type = t; }
void addChild(EngravingObject* o);
void removeChild(EngravingObject* o);
const ElementStyle* m_elementStyle {& EMPTY_STYLE };
PropertyFlags* m_propertyFlagsList = nullptr;
LinkedObjects* m_links = nullptr;
Score* m_score = nullptr;
private:
static ElementStyle const EMPTY_STYLE;
void doSetParent(EngravingObject* p);
void doSetScore(Score* sc);
ElementType m_type = ElementType::INVALID;
mutable EID m_eid;
EngravingObject* m_parent = nullptr;
bool m_isParentExplicitlySet = false;
EngravingObjectList m_children;
public:
virtual std::list<EngravingObject*> linkListForPropertyPropagation() const { return linkList(); }
//---------------------------------------------------
// check type
//
// Example for ChordRest:
//
// bool isChordRest()
//---------------------------------------------------
#define CONVERT(a, b) \
bool is##a() const { return type() == ElementType::b; \
}
CONVERT(Note, NOTE)
CONVERT(Rest, REST)
CONVERT(MMRest, MMREST)
CONVERT(DeadSlapped, DEAD_SLAPPED)
CONVERT(Chord, CHORD)
CONVERT(BarLine, BAR_LINE)
CONVERT(Articulation, ARTICULATION)
CONVERT(Ornament, ORNAMENT)
CONVERT(Fermata, FERMATA)
CONVERT(Marker, MARKER)
CONVERT(Clef, CLEF)
CONVERT(KeySig, KEYSIG)
CONVERT(TimeSig, TIMESIG)
CONVERT(Measure, MEASURE)
CONVERT(TempoText, TEMPO_TEXT)
CONVERT(Breath, BREATH)
CONVERT(HBox, HBOX)
CONVERT(VBox, VBOX)
CONVERT(TBox, TBOX)
CONVERT(FBox, FBOX)
CONVERT(Tie, TIE)
CONVERT(Slur, SLUR)
CONVERT(Glissando, GLISSANDO)
CONVERT(GlissandoSegment, GLISSANDO_SEGMENT)
CONVERT(GuitarBend, GUITAR_BEND)
CONVERT(GuitarBendSegment, GUITAR_BEND_SEGMENT)
CONVERT(GuitarBendHold, GUITAR_BEND_HOLD)
CONVERT(GuitarBendHoldSegment, GUITAR_BEND_HOLD_SEGMENT)
CONVERT(GuitarBendText, GUITAR_BEND_TEXT)
CONVERT(SystemDivider, SYSTEM_DIVIDER)
CONVERT(RehearsalMark, REHEARSAL_MARK)
CONVERT(TripletFeel, TRIPLET_FEEL)
CONVERT(Harmony, HARMONY)
CONVERT(Volta, VOLTA)
CONVERT(Jump, JUMP)
CONVERT(Ottava, OTTAVA)
CONVERT(LayoutBreak, LAYOUT_BREAK)
CONVERT(Segment, SEGMENT)
CONVERT(Tremolo, TREMOLO)
CONVERT(System, SYSTEM)
CONVERT(Lyrics, LYRICS)
CONVERT(Stem, STEM)
CONVERT(Beam, BEAM)
CONVERT(BeamSegment, BEAM_SEGMENT)
CONVERT(Hook, HOOK)
CONVERT(StemSlash, STEM_SLASH)
CONVERT(SlurSegment, SLUR_SEGMENT)
CONVERT(TieSegment, TIE_SEGMENT)
CONVERT(Spacer, SPACER)
CONVERT(StaffLines, STAFF_LINES)
CONVERT(Ambitus, AMBITUS)
CONVERT(Bracket, BRACKET)
CONVERT(InstrumentChange, INSTRUMENT_CHANGE)
CONVERT(StaffTypeChange, STAFFTYPE_CHANGE)
CONVERT(Hairpin, HAIRPIN)
CONVERT(HairpinSegment, HAIRPIN_SEGMENT)
CONVERT(Bend, BEND)
CONVERT(StretchedBend, STRETCHED_BEND)
CONVERT(TremoloBar, TREMOLOBAR)
CONVERT(MeasureRepeat, MEASURE_REPEAT)
CONVERT(Tuplet, TUPLET)
CONVERT(NoteDot, NOTEDOT)
CONVERT(Dynamic, DYNAMIC)
CONVERT(Expression, EXPRESSION)
CONVERT(InstrumentName, INSTRUMENT_NAME)
CONVERT(Accidental, ACCIDENTAL)
CONVERT(TextLine, TEXTLINE)
CONVERT(TextLineSegment, TEXTLINE_SEGMENT)
CONVERT(Pedal, PEDAL)
CONVERT(PedalSegment, PEDAL_SEGMENT)
CONVERT(OttavaSegment, OTTAVA_SEGMENT)
CONVERT(LedgerLine, LEDGER_LINE)
CONVERT(ActionIcon, ACTION_ICON)
CONVERT(VoltaSegment, VOLTA_SEGMENT)
CONVERT(NoteLine, NOTELINE)
CONVERT(Trill, TRILL)
CONVERT(TrillSegment, TRILL_SEGMENT)
CONVERT(LetRing, LET_RING)
CONVERT(LetRingSegment, LET_RING_SEGMENT)
CONVERT(GradualTempoChange, GRADUAL_TEMPO_CHANGE)
CONVERT(GradualTempoChangeSegment, GRADUAL_TEMPO_CHANGE_SEGMENT)
CONVERT(Vibrato, VIBRATO)
CONVERT(PalmMute, PALM_MUTE)
CONVERT(PalmMuteSegment, PALM_MUTE_SEGMENT)
CONVERT(WhammyBar, WHAMMY_BAR)
CONVERT(WhammyBarSegment, WHAMMY_BAR_SEGMENT)
CONVERT(Rasgueado, RASGUEADO)
CONVERT(RasgueadoSegment, RASGUEADO_SEGMENT)
CONVERT(HarmonicMark, HARMONIC_MARK)
CONVERT(HarmonicMarkSegment, HARMONIC_MARK_SEGMENT)
CONVERT(PickScrape, PICK_SCRAPE)
CONVERT(PickScrapeSegment, PICK_SCRAPE_SEGMENT)
CONVERT(VibratoSegment, VIBRATO_SEGMENT)
CONVERT(Symbol, SYMBOL)
CONVERT(FSymbol, FSYMBOL)
CONVERT(Fingering, FINGERING)
CONVERT(NoteHead, NOTEHEAD)
CONVERT(LyricsLine, LYRICSLINE)
CONVERT(LyricsLineSegment, LYRICSLINE_SEGMENT)
CONVERT(FiguredBass, FIGURED_BASS)
CONVERT(FiguredBassItem, FIGURED_BASS_ITEM)
CONVERT(StaffState, STAFF_STATE)
CONVERT(Arpeggio, ARPEGGIO)
CONVERT(Image, IMAGE)
CONVERT(ChordLine, CHORDLINE)
CONVERT(FretDiagram, FRET_DIAGRAM)
CONVERT(HarpPedalDiagram, HARP_DIAGRAM)
CONVERT(Page, PAGE)
CONVERT(Text, TEXT)
CONVERT(MeasureNumber, MEASURE_NUMBER)
CONVERT(MMRestRange, MMREST_RANGE)
CONVERT(StaffText, STAFF_TEXT)
CONVERT(SystemText, SYSTEM_TEXT)
CONVERT(PlayTechAnnotation, PLAYTECH_ANNOTATION)
CONVERT(Capo, CAPO)
CONVERT(BracketItem, BRACKET_ITEM)
CONVERT(Score, SCORE)
CONVERT(Staff, STAFF)
CONVERT(Part, PART)
CONVERT(BagpipeEmbellishment, BAGPIPE_EMBELLISHMENT)
CONVERT(Lasso, LASSO)
CONVERT(Sticking, STICKING)
CONVERT(GraceNotesGroup, GRACE_NOTES_GROUP)
CONVERT(FretCircle, FRET_CIRCLE)
CONVERT(StringTunings, STRING_TUNINGS)
#undef CONVERT
virtual bool isEngravingItem() const { return false; } // overridden in element.h
bool isRestFamily() const { return isRest() || isMMRest() || isMeasureRepeat(); }
bool isChordRest() const { return isRestFamily() || isChord(); }
bool isDurationElement() const { return isChordRest() || isTuplet(); }
bool isSlurTieSegment() const { return isSlurSegment() || isTieSegment(); }
bool isSLineSegment() const;
bool isBox() const { return isVBox() || isHBox() || isTBox() || isFBox(); }
bool isVBoxBase() const { return isVBox() || isTBox() || isFBox(); }
bool isMeasureBase() const { return isMeasure() || isBox(); }
bool isTextBase() const;
bool isTextLineBaseSegment() const
{
return isHairpinSegment()
|| isLetRingSegment()
|| isGradualTempoChangeSegment()
|| isTextLineSegment()
|| isOttavaSegment()
|| isPalmMuteSegment()
|| isWhammyBarSegment()
|| isRasgueadoSegment()
|| isHarmonicMarkSegment()
|| isPedalSegment()
|| isVoltaSegment()
;
}
bool isLineSegment() const
{
return isGlissandoSegment()
|| isLyricsLineSegment()
|| isTextLineBaseSegment()
|| isTrillSegment()
|| isVibratoSegment()
|| isGuitarBendSegment()
|| isGuitarBendHoldSegment()
;
}
bool isSpannerSegment() const
{
return isLineSegment() || isTextLineBaseSegment() || isSlurSegment() || isTieSegment();
}
bool isBSymbol() const { return isImage() || isSymbol(); }
bool isTextLineBase() const
{
return isHairpin()
|| isLetRing()
|| isGradualTempoChange()
|| isNoteLine()
|| isOttava()
|| isPalmMute()
|| isWhammyBar()
|| isRasgueado()
|| isHarmonicMark()
|| isPedal()
|| isTextLine()
|| isVolta()
;
}
bool isSLine() const
{
return isTextLineBase() || isTrill() || isGlissando() || isVibrato() || isGuitarBend() || isGuitarBendHold();
}
bool isSpanner() const
{
return isSlur()
|| isTie()
|| isGlissando()
|| isLyricsLine()
|| isTextLineBase()
|| isSLine()
;
}
bool isStaffTextBase() const
{
return isStaffText() || isSystemText() || isTripletFeel() || isPlayTechAnnotation() || isCapo() || isStringTunings();
}
bool isArticulationFamily() const
{
return isArticulation() || isOrnament();
}
};
//---------------------------------------------------
// safe casting of ScoreElement
//
// Example for ChordRest:
//
// ChordRest* toChordRest(EngravingItem* e)
//---------------------------------------------------
static inline ChordRest* toChordRest(EngravingObject* e)
{
assert(e == 0 || e->type() == ElementType::CHORD || e->type() == ElementType::REST
|| e->type() == ElementType::MMREST || e->type() == ElementType::MEASURE_REPEAT);
return (ChordRest*)e;
}
static inline const ChordRest* toChordRest(const EngravingObject* e)
{
assert(e == 0 || e->type() == ElementType::CHORD || e->type() == ElementType::REST
|| e->type() == ElementType::MMREST || e->type() == ElementType::MEASURE_REPEAT);
return (const ChordRest*)e;
}
static inline DurationElement* toDurationElement(EngravingObject* e)
{
assert(e == 0 || e->type() == ElementType::CHORD || e->type() == ElementType::REST
|| e->type() == ElementType::MMREST || e->type() == ElementType::MEASURE_REPEAT
|| e->type() == ElementType::TUPLET);
return (DurationElement*)e;
}
static inline const DurationElement* toDurationElement(const EngravingObject* e)
{
assert(e == 0 || e->type() == ElementType::CHORD || e->type() == ElementType::REST
|| e->type() == ElementType::MMREST || e->type() == ElementType::MEASURE_REPEAT
|| e->type() == ElementType::TUPLET);
return (const DurationElement*)e;
}
static inline Rest* toRest(EngravingObject* e)
{
assert(!e || e->isRestFamily());
return (Rest*)e;
}
static inline const Rest* toRest(const EngravingObject* e)
{
assert(!e || e->isRestFamily());
return (const Rest*)e;
}
static inline SlurTieSegment* toSlurTieSegment(EngravingObject* e)
{
assert(e == 0 || e->type() == ElementType::SLUR_SEGMENT || e->type() == ElementType::TIE_SEGMENT);
return (SlurTieSegment*)e;
}
static inline const SlurTieSegment* toSlurTieSegment(const EngravingObject* e)
{
assert(e == 0 || e->type() == ElementType::SLUR_SEGMENT || e->type() == ElementType::TIE_SEGMENT);
return (const SlurTieSegment*)e;
}
static inline const MeasureBase* toMeasureBase(const EngravingObject* e)
{
assert(e == 0 || e->isMeasure() || e->isVBox() || e->isHBox() || e->isTBox() || e->isFBox());
return (const MeasureBase*)e;
}
static inline MeasureBase* toMeasureBase(EngravingObject* e)
{
assert(e == 0 || e->isMeasureBase());
return (MeasureBase*)e;
}
static inline Box* toBox(EngravingObject* e)
{
assert(e == 0 || e->isBox());
return (Box*)e;
}
static inline SpannerSegment* toSpannerSegment(EngravingObject* e)
{
assert(e == 0 || e->isSpannerSegment());
return (SpannerSegment*)e;
}
static inline const SpannerSegment* toSpannerSegment(const EngravingObject* e)
{
assert(e == 0 || e->isSpannerSegment());
return (const SpannerSegment*)e;
}
static inline BSymbol* toBSymbol(EngravingObject* e)
{
assert(e == 0 || e->isBSymbol());
return (BSymbol*)e;
}
static inline TextLineBase* toTextLineBase(EngravingObject* e)
{
assert(e == 0 || e->isTextLineBase());
return (TextLineBase*)e;
}
static inline TextBase* toTextBase(EngravingObject* e)
{
assert(e == 0 || e->isTextBase());
return (TextBase*)e;
}
static inline const TextBase* toTextBase(const EngravingObject* e)
{
assert(e == 0 || e->isTextBase());
return (const TextBase*)e;
}
static inline StaffTextBase* toStaffTextBase(EngravingObject* e)
{
assert(e == 0 || e->isStaffTextBase());
return (StaffTextBase*)e;
}
static inline const StaffTextBase* toStaffTextBase(const EngravingObject* e)
{
assert(e == 0 || e->isStaffTextBase());
return (const StaffTextBase*)e;
}
static inline Bend* toBend(EngravingObject* e)
{
assert(e == 0 || e->isBend() || e->isStretchedBend());
return (Bend*)e;
}
static inline const Bend* toBend(const EngravingObject* e)
{
assert(e == 0 || e->isBend() || e->isStretchedBend());
return (const Bend*)e;
}
static inline Articulation* toArticulation(EngravingObject* e)
{
assert(e == 0 || e->isArticulationFamily());
return (Articulation*)e;
}
static inline const Articulation* toArticulation(const EngravingObject* e)
{
assert(e == 0 || e->isArticulationFamily());
return (const Articulation*)e;
}
#define CONVERT(a) \
static inline a* to##a(EngravingObject * e) { assert(e == 0 || e->is##a()); return (a*)e; } \
static inline const a* to##a(const EngravingObject * e) { assert(e == 0 || e->is##a()); return (const a*)e; }
CONVERT(EngravingItem)
CONVERT(Note)
CONVERT(Chord)
CONVERT(BarLine)
CONVERT(Ornament)
CONVERT(Fermata)
CONVERT(Marker)
CONVERT(Clef)
CONVERT(KeySig)
CONVERT(TimeSig)
CONVERT(Measure)
CONVERT(TempoText)
CONVERT(Breath)
CONVERT(HBox)
CONVERT(VBox)
CONVERT(TBox)
CONVERT(FBox)
CONVERT(Spanner)
CONVERT(Tie)
CONVERT(Slur)
CONVERT(Glissando)
CONVERT(GlissandoSegment)
CONVERT(GuitarBend)
CONVERT(GuitarBendSegment)
CONVERT(GuitarBendHold)
CONVERT(GuitarBendHoldSegment)
CONVERT(GuitarBendText)
CONVERT(SystemDivider)
CONVERT(RehearsalMark)
CONVERT(TripletFeel)
CONVERT(Harmony)
CONVERT(Volta)
CONVERT(Jump)
CONVERT(StaffText)
CONVERT(PlayTechAnnotation)
CONVERT(Capo)
CONVERT(Ottava)
CONVERT(LayoutBreak)
CONVERT(Segment)
CONVERT(Tremolo)
CONVERT(System)
CONVERT(Lyrics)
CONVERT(Stem)
CONVERT(Beam)
CONVERT(BeamSegment)
CONVERT(Hook)
CONVERT(StemSlash)
CONVERT(LineSegment)
CONVERT(SlurSegment)
CONVERT(TieSegment)
CONVERT(Spacer)
CONVERT(StaffLines)
CONVERT(Ambitus)
CONVERT(Bracket)
CONVERT(InstrumentChange)
CONVERT(StaffTypeChange)
CONVERT(Text)
CONVERT(MeasureNumber)
CONVERT(MMRestRange)
CONVERT(Hairpin)
CONVERT(HairpinSegment)
CONVERT(StretchedBend)
CONVERT(TremoloBar)
CONVERT(MeasureRepeat)
CONVERT(MMRest)
CONVERT(Tuplet)
CONVERT(NoteDot)
CONVERT(Dynamic)
CONVERT(Expression)
CONVERT(InstrumentName)
CONVERT(Accidental)
CONVERT(TextLine)
CONVERT(TextLineSegment)
CONVERT(Pedal)
CONVERT(PedalSegment)
CONVERT(OttavaSegment)
CONVERT(LedgerLine)
CONVERT(ActionIcon)
CONVERT(VoltaSegment)
CONVERT(NoteLine)
CONVERT(Trill)
CONVERT(TrillSegment)
CONVERT(LetRing)
CONVERT(LetRingSegment)
CONVERT(GradualTempoChange)
CONVERT(GradualTempoChangeSegment)
CONVERT(Vibrato)
CONVERT(VibratoSegment)
CONVERT(PalmMute)
CONVERT(PalmMuteSegment)
CONVERT(WhammyBar)
CONVERT(WhammyBarSegment)
CONVERT(Rasgueado)
CONVERT(RasgueadoSegment)
CONVERT(HarmonicMark)
CONVERT(HarmonicMarkSegment)
CONVERT(PickScrape)
CONVERT(PickScrapeSegment)
CONVERT(Symbol)
CONVERT(FSymbol)
CONVERT(Fingering)
CONVERT(NoteHead)
CONVERT(LyricsLine)
CONVERT(LyricsLineSegment)
CONVERT(FiguredBass)
CONVERT(FiguredBassItem)
CONVERT(StaffState)
CONVERT(Arpeggio)
CONVERT(Image)
CONVERT(ChordLine)
CONVERT(FretDiagram)
CONVERT(HarpPedalDiagram)
CONVERT(Page)
CONVERT(SystemText)
CONVERT(BracketItem)
CONVERT(Staff)
CONVERT(Part)
CONVERT(Lasso)
CONVERT(BagpipeEmbellishment)
CONVERT(Sticking)
CONVERT(GraceNotesGroup)
CONVERT(FretCircle)
CONVERT(DeadSlapped)
CONVERT(StringTunings)
#undef CONVERT
}
#endif