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importmidi_key.cpp
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importmidi_key.cpp
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#include "importmidi_key.h"
#include "importmidi_fraction.h"
#include "importmidi_chord.h"
#include "importmidi_inner.h"
#include "libmscore/key.h"
#include "libmscore/keysig.h"
#include "libmscore/keylist.h"
#include "libmscore/measure.h"
#include "libmscore/staff.h"
#include "libmscore/score.h"
#include "mscore/preferences.h"
// This simple key detection algorithm is from thesis
// "Inferring Score Level Musical Information From Low-Level Musical Data", 2004
// by Jürgen Kilian
namespace Ms {
namespace MidiKey {
class KeyData {
public:
KeyData(Key key, int count) : key_(key), count_(count) {}
Key key() const { return key_; }
bool operator<(const KeyData &second) const
{
// choose key with max sum count of transitions
if (count_ > second.count_)
return true;
else if (count_ < second.count_)
return false;
// if equal - prefer key with less accitential count
return qAbs((int)key_) < qAbs((int)second.key_);
}
private:
Key key_;
int count_;
};
void assignKeyListToStaff(const KeyList &kl, Staff *staff)
{
Score* score = staff->score();
const int track = staff->idx() * VOICES;
Key pkey = Key::C;
for (auto it = kl.begin(); it != kl.end(); ++it) {
const int tick = it->first;
Key key = it->second.key();
if ((key == Key::C) && (key == pkey)) // dont insert uneccessary C key
continue;
pkey = key;
KeySig* ks = new KeySig(score);
ks->setTrack(track);
ks->setGenerated(false);
ks->setKey(key);
ks->setMag(staff->mag());
Measure* m = score->tick2measure(tick);
Segment* seg = m->getSegment(ks, tick);
seg->add(ks);
}
}
Key findKey(const QList<MTrack> &tracks)
{
const int octave = 12;
std::vector<int> counts(octave);
for (const auto &track: tracks) {
if (track.mtrack->drumTrack())
continue;
for (auto it = track.chords.begin(); it != track.chords.end(); ++it) {
const auto next = std::next(it);
if (next == track.chords.end())
continue;
for (const auto ¬e1: it->second.notes) {
for (const auto ¬e2: next->second.notes) {
if (qAbs(note1.pitch - note2.pitch) == 1)
++counts[qMin(note1.pitch, note2.pitch) % octave];
}
}
}
}
std::vector<KeyData> keys = {
{Key::C_B, counts[3] + counts[10]}
, {Key::G_B, counts[10] + counts[5]}
, {Key::D_B, counts[5] + counts[0]}
, {Key::A_B, counts[0] + counts[7]}
, {Key::E_B, counts[7] + counts[2]}
, {Key::B_B, counts[2] + counts[9]}
, {Key::F, counts[9] + counts[4]}
, {Key::C, counts[4] + counts[11]}
, {Key::G, counts[11] + counts[6]}
, {Key::D, counts[6] + counts[1]}
, {Key::A, counts[1] + counts[8]}
, {Key::E, counts[8] + counts[3]}
, {Key::B, counts[3] + counts[10]}
, {Key::F_S, counts[10] + counts[5]}
, {Key::C_S, counts[5] + counts[0]}
};
std::sort(keys.begin(), keys.end());
return keys[0].key();
}
void recognizeMainKeySig(QList<MTrack> &tracks)
{
bool needToFindKey = false;
const auto &opers = preferences.midiImportOperations;
const bool isHuman = opers.data()->trackOpers.isHumanPerformance.value();
if (isHuman)
needToFindKey = true;
if (!needToFindKey) {
for (const MTrack &track: tracks) {
if (track.mtrack->drumTrack())
continue;
if (!track.hasKey) {
needToFindKey = true;
break;
}
}
}
if (!needToFindKey)
return;
const Key key = findKey(tracks);
for (MTrack &track: tracks) {
if (track.mtrack->drumTrack())
continue;
if (!track.hasKey || isHuman) {
KeySigEvent ke;
ke.setKey(key);
KeyList &staffKeyList = *track.staff->keyList();
staffKeyList[0] = ke;
assignKeyListToStaff(staffKeyList, track.staff);
}
}
}
} // namespace MidiKey
} // namespace Ms