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delay stops working sometimes #270

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ahihi opened this issue May 17, 2022 · 4 comments
Closed

delay stops working sometimes #270

ahihi opened this issue May 17, 2022 · 4 comments

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@ahihi
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ahihi commented May 17, 2022

every now and then after i've been iterating on a pattern for a while, the dirt_delay on that orbit goes silent and stops responding to any arguments from tidal. not sure what exactly triggers it.

this is the first variant of dirt_delay which uses SwitchDelay when sc3-plugins is installed. i noticed that unlike others, this synth runs two pausing ugens (1, 2) with one even having a comment saying it doesn't work properly. i don't understand the effect synth lifecycle well but this seems like it could be problematic.

the last time the bug happened i was able to restart the delay with ~dirt.orbits[3].globalEffects[0].resume, indicating that the synth is indeed staying paused when it shouldn't. i tried commenting out the DetectSilence line and kept tidaling successfully for about an hour with all delays working fine. not exactly solid evidence yet but i'll test more later!

@telephon
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Indeed I suspect that the DetectSilence is an old leftover. Can you continue to test it just to be sure? I'll take a look at it if I can find the time.

@ahihi
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ahihi commented May 19, 2022

i will, once i have some time during the weekend!

@ahihi
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ahihi commented May 22, 2022

5-ish more hours of tidaling later, delays are still working great :)

@telephon
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Thanks :)!

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