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amp parameter scaling #271
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so you need to trace the path of the amplitude. ~dirt.soundLibrary.addSynth(\info, (play: { "incoming values – amp: % gain: %".format(~amp, ~gain).postln })); and send from tidal some values with Then you know on which half the problem is. Also, try to play some normal synth in SuperCollider: { SinOsc.ar(270) * 0.1 }.play Does this distort? |
I ran the first test and the values are good: I'll try to investigate from here. It might be better to close this issue for now. It looks like the issue does not come from SuperDirt indeed. |
Please do post your findings here or on the sc repo, and we can see where it is hidden. |
Hi,
Technical setup
Hi. I updated my whole Tidal toolchain recently and started having issues with the way
# amp
is being handled by SuperDirt. Before updating, using# amp 1
was playing any sample at full volume, without any additional saturation or clipping. On the current version I am running, without any other modification,# amp 1
is now clipping hard and producing a very saturated and dirty tone.Initially, I thought that the problem was coming from my audio interface or even from Ableton Live that I use for limiters / compression. However, even at -32db on an Live track, you can still hear very clearly that the audio signal is coming in too hot.
I started experimenting and found what I consider to be a safe value: 0.0055 ~ 0.0095. It is pretty much as loud as
# amp 1
was before updating.Have you ever encountered a similar bug? I can provide audio samples as examples if you wish. They are currently uploaded in the #superdirt-supercollider channel of the Tidal Discord channel.
Thanks for your work on SuperDirt!
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