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SuperDirt temporarily breaks on silence #83
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I had to go back to 7c7dcaa for things to work again edit: currently on SC 3.8.0 edit2: can confirm this issue still present on SC 3.9.3 |
I'm on supercollider 3.7.0, by the way. |
I have noticed this on supercollider 3.9.3 as well. |
Commenting out the DirtPause line in dirt_monitor seems to fix it. I'll submit a PR |
Said PR: #84 |
When resumed and no sound is coming in, wait a while before ending again. This fixes #83.
Should be fixed, feel free to reopen if it persists. |
If I run something like this:
d1 $ sound "bd"
then stop it for a few seconds:
d1 silence
then start it again:
d1 $ sound "bd"
Nothing happens.. until about 10 or so seconds later there are glitches and it comes back again.
This problem appears to be local to the 'orbit'. As long as a sound is keeping a particular orbit 'alive' it's ok.
I noticed this a few days ago but assumed it was a hardware issue with the backup laptop I was using, but now several others have experienced the same kind of behaviour.
This looks related: 7b5d700
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