Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

SuperDirt temporarily breaks on silence #83

Closed
yaxu opened this issue Apr 19, 2018 · 6 comments
Closed

SuperDirt temporarily breaks on silence #83

yaxu opened this issue Apr 19, 2018 · 6 comments

Comments

@yaxu
Copy link
Collaborator

yaxu commented Apr 19, 2018

If I run something like this: d1 $ sound "bd"

then stop it for a few seconds: d1 silence

then start it again: d1 $ sound "bd"

Nothing happens.. until about 10 or so seconds later there are glitches and it comes back again.

This problem appears to be local to the 'orbit'. As long as a sound is keeping a particular orbit 'alive' it's ok.

I noticed this a few days ago but assumed it was a hardware issue with the backup laptop I was using, but now several others have experienced the same kind of behaviour.

This looks related: 7b5d700

@jarmitage
Copy link

jarmitage commented Apr 19, 2018

I had to go back to 7c7dcaa for things to work again

edit: currently on SC 3.8.0

edit2: can confirm this issue still present on SC 3.9.3

@yaxu
Copy link
Collaborator Author

yaxu commented Apr 19, 2018

I'm on supercollider 3.7.0, by the way.

@bgold-cosmos
Copy link
Contributor

I have noticed this on supercollider 3.9.3 as well.
SuperDirt appears to be receiving the messages from Tidal, as "dump OSC" will show all of them. It just doesn't seem to do anything with them, not even "late". Sending messages more quickly might bring things back sooner, but I haven't verified.

@bgold-cosmos
Copy link
Contributor

Commenting out the DirtPause line in dirt_monitor seems to fix it. I'll submit a PR

@jarmitage
Copy link

Said PR: #84

telephon added a commit that referenced this issue Apr 20, 2018
When resumed and no sound is coming in, wait a while before ending
again. This fixes #83.
@telephon
Copy link
Contributor

Should be fixed, feel free to reopen if it persists.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

4 participants