/
position_print.go
506 lines (451 loc) · 15.1 KB
/
position_print.go
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package take10
import (
"bytes"
"fmt"
)
// Print - 局面出力(^q^)
func (pPos *Position) Sprint() string {
var phase_str string
switch pPos.GetPhase() {
case FIRST:
phase_str = "First"
case SECOND:
phase_str = "Second"
default:
phase_str = "?"
}
// 0段目
zeroRanks := [10]string{" 9", " 8", " 7", " 6", " 5", " 4", " 3", " 2", " 1", " "}
// 0筋目
zeroFiles := [9]string{" a ", " b ", " c ", " d ", " e ", " f ", " g ", " h ", " i "}
// 0段目、0筋目に駒置いてたらそれも表示(^~^)
if !pPos.IsEmptySq(90) {
zeroRanks[0] = pPos.Board[90].ToCode()
}
if !pPos.IsEmptySq(80) {
zeroRanks[1] = pPos.Board[80].ToCode()
}
if !pPos.IsEmptySq(70) {
zeroRanks[2] = pPos.Board[70].ToCode()
}
if !pPos.IsEmptySq(60) {
zeroRanks[3] = pPos.Board[60].ToCode()
}
if !pPos.IsEmptySq(50) {
zeroRanks[4] = pPos.Board[50].ToCode()
}
if !pPos.IsEmptySq(40) {
zeroRanks[5] = pPos.Board[40].ToCode()
}
if !pPos.IsEmptySq(30) {
zeroRanks[6] = pPos.Board[30].ToCode()
}
if !pPos.IsEmptySq(20) {
zeroRanks[7] = pPos.Board[20].ToCode()
}
if !pPos.IsEmptySq(10) {
zeroRanks[8] = pPos.Board[10].ToCode()
}
if !pPos.IsEmptySq(0) {
zeroRanks[9] = pPos.Board[0].ToCode()
}
if !pPos.IsEmptySq(1) {
zeroFiles[0] = pPos.Board[1].ToCode()
}
if !pPos.IsEmptySq(2) {
zeroFiles[1] = pPos.Board[2].ToCode()
}
if !pPos.IsEmptySq(3) {
zeroFiles[2] = pPos.Board[3].ToCode()
}
if !pPos.IsEmptySq(4) {
zeroFiles[3] = pPos.Board[4].ToCode()
}
if !pPos.IsEmptySq(5) {
zeroFiles[4] = pPos.Board[5].ToCode()
}
if !pPos.IsEmptySq(6) {
zeroFiles[5] = pPos.Board[6].ToCode()
}
if !pPos.IsEmptySq(7) {
zeroFiles[6] = pPos.Board[7].ToCode()
}
if !pPos.IsEmptySq(8) {
zeroFiles[7] = pPos.Board[8].ToCode()
}
if !pPos.IsEmptySq(9) {
zeroFiles[8] = pPos.Board[9].ToCode()
}
var s1 = "\n" +
//
fmt.Sprintf("[%d -> %d moves / %s / ? repeats]\n", pPos.StartMovesNum, (pPos.StartMovesNum+pPos.OffsetMovesIndex), phase_str) +
//
"\n" +
//
" r b g s n l p\n" +
"+--+--+--+--+--+--+--+\n" +
//
fmt.Sprintf("|%2d|%2d|%2d|%2d|%2d|%2d|%2d|\n", pPos.Hands[7], pPos.Hands[8], pPos.Hands[9], pPos.Hands[10], pPos.Hands[11], pPos.Hands[12], pPos.Hands[13]) +
//
"+--+--+--+--+--+--+--+\n" +
//
"\n" +
//
fmt.Sprintf("%3s%3s%3s%3s%3s%3s%3s%3s%3s%3s\n", zeroRanks[0], zeroRanks[1], zeroRanks[2], zeroRanks[3], zeroRanks[4], zeroRanks[5], zeroRanks[6], zeroRanks[7], zeroRanks[8], zeroRanks[9]) +
//
"+--+--+--+--+--+--+--+--+--+\n" +
//
fmt.Sprintf("|%2s|%2s|%2s|%2s|%2s|%2s|%2s|%2s|%2s|%3s\n", pPos.Board[91].ToCode(), pPos.Board[81].ToCode(), pPos.Board[71].ToCode(), pPos.Board[61].ToCode(), pPos.Board[51].ToCode(), pPos.Board[41].ToCode(), pPos.Board[31].ToCode(), pPos.Board[21].ToCode(), pPos.Board[11].ToCode(), zeroFiles[0]) +
//
"+--+--+--+--+--+--+--+--+--+\n" +
//
fmt.Sprintf("|%2s|%2s|%2s|%2s|%2s|%2s|%2s|%2s|%2s|%3s\n", pPos.Board[92].ToCode(), pPos.Board[82].ToCode(), pPos.Board[72].ToCode(), pPos.Board[62].ToCode(), pPos.Board[52].ToCode(), pPos.Board[42].ToCode(), pPos.Board[32].ToCode(), pPos.Board[22].ToCode(), pPos.Board[12].ToCode(), zeroFiles[1]) +
//
"+--+--+--+--+--+--+--+--+--+\n" +
//
fmt.Sprintf("|%2s|%2s|%2s|%2s|%2s|%2s|%2s|%2s|%2s|%3s\n", pPos.Board[93].ToCode(), pPos.Board[83].ToCode(), pPos.Board[73].ToCode(), pPos.Board[63].ToCode(), pPos.Board[53].ToCode(), pPos.Board[43].ToCode(), pPos.Board[33].ToCode(), pPos.Board[23].ToCode(), pPos.Board[13].ToCode(), zeroFiles[2]) +
//
"+--+--+--+--+--+--+--+--+--+\n" +
//
fmt.Sprintf("|%2s|%2s|%2s|%2s|%2s|%2s|%2s|%2s|%2s|%3s\n", pPos.Board[94].ToCode(), pPos.Board[84].ToCode(), pPos.Board[74].ToCode(), pPos.Board[64].ToCode(), pPos.Board[54].ToCode(), pPos.Board[44].ToCode(), pPos.Board[34].ToCode(), pPos.Board[24].ToCode(), pPos.Board[14].ToCode(), zeroFiles[3]) +
//
"+--+--+--+--+--+--+--+--+--+\n" +
//
fmt.Sprintf("|%2s|%2s|%2s|%2s|%2s|%2s|%2s|%2s|%2s|%3s\n", pPos.Board[95].ToCode(), pPos.Board[85].ToCode(), pPos.Board[75].ToCode(), pPos.Board[65].ToCode(), pPos.Board[55].ToCode(), pPos.Board[45].ToCode(), pPos.Board[35].ToCode(), pPos.Board[25].ToCode(), pPos.Board[15].ToCode(), zeroFiles[4]) +
//
"+--+--+--+--+--+--+--+--+--+\n" +
//
fmt.Sprintf("|%2s|%2s|%2s|%2s|%2s|%2s|%2s|%2s|%2s|%3s\n", pPos.Board[96].ToCode(), pPos.Board[86].ToCode(), pPos.Board[76].ToCode(), pPos.Board[66].ToCode(), pPos.Board[56].ToCode(), pPos.Board[46].ToCode(), pPos.Board[36].ToCode(), pPos.Board[26].ToCode(), pPos.Board[16].ToCode(), zeroFiles[5]) +
//
"+--+--+--+--+--+--+--+--+--+\n" +
//
fmt.Sprintf("|%2s|%2s|%2s|%2s|%2s|%2s|%2s|%2s|%2s|%3s\n", pPos.Board[97].ToCode(), pPos.Board[87].ToCode(), pPos.Board[77].ToCode(), pPos.Board[67].ToCode(), pPos.Board[57].ToCode(), pPos.Board[47].ToCode(), pPos.Board[37].ToCode(), pPos.Board[27].ToCode(), pPos.Board[17].ToCode(), zeroFiles[6]) +
//
"+--+--+--+--+--+--+--+--+--+\n" +
//
fmt.Sprintf("|%2s|%2s|%2s|%2s|%2s|%2s|%2s|%2s|%2s|%3s\n", pPos.Board[98].ToCode(), pPos.Board[88].ToCode(), pPos.Board[78].ToCode(), pPos.Board[68].ToCode(), pPos.Board[58].ToCode(), pPos.Board[48].ToCode(), pPos.Board[38].ToCode(), pPos.Board[28].ToCode(), pPos.Board[18].ToCode(), zeroFiles[7]) +
//
"+--+--+--+--+--+--+--+--+--+\n" +
//
fmt.Sprintf("|%2s|%2s|%2s|%2s|%2s|%2s|%2s|%2s|%2s|%3s\n", pPos.Board[99].ToCode(), pPos.Board[89].ToCode(), pPos.Board[79].ToCode(), pPos.Board[69].ToCode(), pPos.Board[59].ToCode(), pPos.Board[49].ToCode(), pPos.Board[39].ToCode(), pPos.Board[29].ToCode(), pPos.Board[19].ToCode(), zeroFiles[8]) +
//
"+--+--+--+--+--+--+--+--+--+\n" +
//
"\n" +
//
" R B G S N L P\n" +
" +--+--+--+--+--+--+--+\n" +
//
fmt.Sprintf(" |%2d|%2d|%2d|%2d|%2d|%2d|%2d|\n", pPos.Hands[0], pPos.Hands[1], pPos.Hands[2], pPos.Hands[3], pPos.Hands[4], pPos.Hands[5], pPos.Hands[6]) +
//
" +--+--+--+--+--+--+--+\n" +
//
"\n" +
//
"moves"
moves_text := pPos.createMovesText()
// unsafe使うと速いみたいなんだが、読みにくくなるしな(^~^)
//return s1 + *(*string)(unsafe.Pointer(&moves_text)) + "\n"
return s1 + string(moves_text) + "\n"
}
// CreateMovesList - " 7g7f 3c3d" みたいな部分を返します。最初は半角スペースです
func (pPos *Position) createMovesText() string {
moves_text := make([]byte, 0, MOVES_SIZE*6) // 6文字 512手分で ほとんどの大会で大丈夫だろ(^~^)
for i := 0; i < pPos.OffsetMovesIndex; i += 1 {
moves_text = append(moves_text, ' ')
moves_text = append(moves_text, pPos.Moves[i].ToCode()...)
}
return string(moves_text)
}
// SprintControl - 利き数ボード出力(^q^)
//
// Parameters
// ----------
// * `layer` - 利き数ボードのレイヤー番号(^~^)
func (pPos *Position) SprintControl(phase Phase, layer int) string {
var board [BOARD_SIZE]int8
var phase_str string
var title string
switch phase {
case FIRST:
phase_str = "First"
case SECOND:
phase_str = "Second"
default:
return "\n"
}
var ph = phase - 1
if 0 <= ph && ph < 2 {
title = fmt.Sprintf("Control(%d)%s", layer, GetControlLayerName(layer))
board = pPos.ControlBoards[ph][layer]
}
return "\n" +
//
fmt.Sprintf("[%s %s]\n", title, phase_str) +
//
"\n" +
//
" 9 8 7 6 5 4 3 2 1\n" +
//
"+--+--+--+--+--+--+--+--+--+\n" +
//
fmt.Sprintf("|%2d|%2d|%2d|%2d|%2d|%2d|%2d|%2d|%2d| a\n", board[91], board[81], board[71], board[61], board[51], board[41], board[31], board[21], board[11]) +
//
"+--+--+--+--+--+--+--+--+--+\n" +
//
fmt.Sprintf("|%2d|%2d|%2d|%2d|%2d|%2d|%2d|%2d|%2d| b\n", board[92], board[82], board[72], board[62], board[52], board[42], board[32], board[22], board[12]) +
//
"+--+--+--+--+--+--+--+--+--+\n" +
//
fmt.Sprintf("|%2d|%2d|%2d|%2d|%2d|%2d|%2d|%2d|%2d| c\n", board[93], board[83], board[73], board[63], board[53], board[43], board[33], board[23], board[13]) +
//
"+--+--+--+--+--+--+--+--+--+\n" +
//
fmt.Sprintf("|%2d|%2d|%2d|%2d|%2d|%2d|%2d|%2d|%2d| d\n", board[94], board[84], board[74], board[64], board[54], board[44], board[34], board[24], board[14]) +
//
"+--+--+--+--+--+--+--+--+--+\n" +
//
fmt.Sprintf("|%2d|%2d|%2d|%2d|%2d|%2d|%2d|%2d|%2d| e\n", board[95], board[85], board[75], board[65], board[55], board[45], board[35], board[25], board[15]) +
//
"+--+--+--+--+--+--+--+--+--+\n" +
//
fmt.Sprintf("|%2d|%2d|%2d|%2d|%2d|%2d|%2d|%2d|%2d| f\n", board[96], board[86], board[76], board[66], board[56], board[46], board[36], board[26], board[16]) +
//
"+--+--+--+--+--+--+--+--+--+\n" +
//
fmt.Sprintf("|%2d|%2d|%2d|%2d|%2d|%2d|%2d|%2d|%2d| g\n", board[97], board[87], board[77], board[67], board[57], board[47], board[37], board[27], board[17]) +
//
"+--+--+--+--+--+--+--+--+--+\n" +
//
fmt.Sprintf("|%2d|%2d|%2d|%2d|%2d|%2d|%2d|%2d|%2d| h\n", board[98], board[88], board[78], board[68], board[58], board[48], board[38], board[28], board[18]) +
//
"+--+--+--+--+--+--+--+--+--+\n" +
//
fmt.Sprintf("|%2d|%2d|%2d|%2d|%2d|%2d|%2d|%2d|%2d| i\n", board[99], board[89], board[79], board[69], board[59], board[49], board[39], board[29], board[19]) +
//
"+--+--+--+--+--+--+--+--+--+\n" +
//
"\n"
}
// SprintLocation - あの駒どこにいんの?を表示
func (pPos *Position) SprintLocation() string {
king1, king2 := pPos.GetKingLocations()
return "\n" +
//
" K k R B L\n" +
//
"+---+---+ +---+---+ +---+---+ +---+---+---+---+\n" +
// 持ち駒は3桁になるぜ(^~^)
fmt.Sprintf("|%3d|%3d| |%3d|%3d| |%3d|%3d| |%3d|%3d|%3d|%3d|\n",
king1, king2,
pPos.RookLocations[0], pPos.RookLocations[1],
pPos.BishopLocations[0], pPos.BishopLocations[1],
pPos.LanceLocations[0], pPos.LanceLocations[1],
pPos.LanceLocations[2], pPos.LanceLocations[3]) +
//
"+---+---+ +---+---+ +---+---+ +---+---+---+---+\n" +
//
"\n"
}
// SprintSfen - SFEN文字列返せよ(^~^)
func (pPos *Position) SprintSfen() string {
// 9x9=81 + 8slash = 89 文字 なんだが成り駒で増えるし めんどくさ(^~^)多めに取っとくか(^~^)
// 成り駒2文字なんで、byte型だとめんどくさ(^~^)
buf := make([]byte, 0, 200)
spaces := 0
for rank := Square(1); rank < 10; rank += 1 {
for file := Square(9); file > 0; file -= 1 {
piece := pPos.Board[SquareFrom(file, rank)]
if piece != PIECE_EMPTY {
if spaces > 0 {
buf = append(buf, OneDigitNumbers[spaces])
spaces = 0
}
pieceString := piece.ToCode()
length := len(pieceString)
switch length {
case 2:
buf = append(buf, pieceString[0])
buf = append(buf, pieceString[1])
case 1:
buf = append(buf, pieceString[0])
default:
panic(fmt.Errorf("LogicError: length=%d", length))
}
} else {
// Space
spaces += 1
}
}
if spaces > 0 {
buf = append(buf, OneDigitNumbers[spaces])
spaces = 0
}
if rank < 9 {
buf = append(buf, '/')
}
}
// 手番
var phaseStr string
switch pPos.GetPhase() {
case FIRST:
phaseStr = "b"
case SECOND:
phaseStr = "w"
default:
panic(fmt.Errorf("LogicalError: Unknows phase=[%d]", pPos.GetPhase()))
}
// 持ち駒
hands := ""
num := pPos.Hands[0]
if num == 1 {
hands += "R"
} else if num > 1 {
hands += fmt.Sprintf("R%d", num)
}
num = pPos.Hands[1]
if num == 1 {
hands += "B"
} else if num > 1 {
hands += fmt.Sprintf("B%d", num)
}
num = pPos.Hands[2]
if num == 1 {
hands += "G"
} else if num > 1 {
hands += fmt.Sprintf("G%d", num)
}
num = pPos.Hands[3]
if num == 1 {
hands += "S"
} else if num > 1 {
hands += fmt.Sprintf("S%d", num)
}
num = pPos.Hands[4]
if num == 1 {
hands += "N"
} else if num > 1 {
hands += fmt.Sprintf("N%d", num)
}
num = pPos.Hands[5]
if num == 1 {
hands += "L"
} else if num > 1 {
hands += fmt.Sprintf("L%d", num)
}
num = pPos.Hands[6]
if num == 1 {
hands += "P"
} else if num > 1 {
hands += fmt.Sprintf("P%d", num)
}
num = pPos.Hands[7]
if num == 1 {
hands += "r"
} else if num > 1 {
hands += fmt.Sprintf("r%d", num)
}
num = pPos.Hands[8]
if num == 1 {
hands += "b"
} else if num > 1 {
hands += fmt.Sprintf("b%d", num)
}
num = pPos.Hands[9]
if num == 1 {
hands += "g"
} else if num > 1 {
hands += fmt.Sprintf("g%d", num)
}
num = pPos.Hands[10]
if num == 1 {
hands += "s"
} else if num > 1 {
hands += fmt.Sprintf("s%d", num)
}
num = pPos.Hands[11]
if num == 1 {
hands += "n"
} else if num > 1 {
hands += fmt.Sprintf("n%d", num)
}
num = pPos.Hands[12]
if num == 1 {
hands += "l"
} else if num > 1 {
hands += fmt.Sprintf("l%d", num)
}
num = pPos.Hands[13]
if num == 1 {
hands += "p"
} else if num > 1 {
hands += fmt.Sprintf("p%d", num)
}
if hands == "" {
hands = "-"
}
// 手数
movesNum := pPos.StartMovesNum + pPos.OffsetMovesIndex
// 指し手
moves_text := pPos.createMovesText()
return fmt.Sprintf("position sfen %s %s %s %d moves%s\n", buf, phaseStr, hands, movesNum, moves_text)
}
// SprintRecord - 棋譜表示(^~^)
func (pPos *Position) SprintRecord() string {
// "8h2b+ b \n" 1行9byteぐらいを想定(^~^)
record_text := make([]byte, 0, MOVES_SIZE*9)
for i := 0; i < pPos.OffsetMovesIndex; i += 1 {
record_text = append(record_text, pPos.Moves[i].ToCode()...)
record_text = append(record_text, ' ')
record_text = append(record_text, pPos.CapturedList[i].ToCode()...)
record_text = append(record_text, '\n')
}
return fmt.Sprintf("Record\n------\n%s", record_text)
}
// Dump - 内部状態を全部出力しようぜ(^~^)?
func (pPos *Position) Dump() string {
// bytes.Bufferは、速くはないけど使いやすいぜ(^~^)
var buffer bytes.Buffer
buffer.WriteString("Board:")
for i := 0; i < BOARD_SIZE; i += 1 {
buffer.WriteString(fmt.Sprintf("%d,", pPos.Board[i]))
}
buffer.WriteString("\n")
king1, king2 := pPos.GetKingLocations()
buffer.WriteString(fmt.Sprintf("KingLocations:%d,%d,\n", king1, king2))
buffer.WriteString("BishopLocations:")
for i := 0; i < 2; i += 1 {
buffer.WriteString(fmt.Sprintf("%d,", pPos.BishopLocations[i]))
}
buffer.WriteString("\n")
buffer.WriteString("LanceLocations:")
for i := 0; i < 2; i += 1 {
buffer.WriteString(fmt.Sprintf("%d,", pPos.LanceLocations[i]))
}
buffer.WriteString("\n")
for phase := 0; phase < 2; phase += 1 {
// 利きボード
for layer := 0; layer < CONTROL_LAYER_ALL_SIZE; layer += 1 {
buffer.WriteString(pPos.SprintControl(Phase(phase+1), layer))
}
}
buffer.WriteString("Hands:")
for i := 0; i < 14; i += 1 {
buffer.WriteString(fmt.Sprintf("%d,", pPos.Hands[i]))
}
buffer.WriteString("\n")
buffer.WriteString(fmt.Sprintf("Phase:%d,\n", pPos.GetPhase()))
buffer.WriteString(fmt.Sprintf("StartMovesNum:%d,\n", pPos.StartMovesNum))
buffer.WriteString(fmt.Sprintf("OffsetMovesIndex:%d,\n", pPos.OffsetMovesIndex))
buffer.WriteString("Moves:")
for i := 0; i < MOVES_SIZE; i += 1 {
buffer.WriteString(fmt.Sprintf("%d,", pPos.Moves[i]))
}
buffer.WriteString("\n")
buffer.WriteString("CapturedList:")
for i := 0; i < MOVES_SIZE; i += 1 {
buffer.WriteString(fmt.Sprintf("%d,", pPos.CapturedList[i]))
}
buffer.WriteString("\n")
return buffer.String()
}