-
Notifications
You must be signed in to change notification settings - Fork 0
/
models_position.go
488 lines (458 loc) · 15.2 KB
/
models_position.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
package take5
import (
"fmt"
"strconv"
"strings"
l02 "github.com/muzudho/kifuwarabe-wcsc31/lesson02"
l03 "github.com/muzudho/kifuwarabe-wcsc31/lesson03"
)
// Position - 局面
type Position struct {
// Go言語で列挙型めんどくさいんで文字列で(^~^)
// [19] は 1九、 [91] は 9一(^~^)反時計回りに90°回転した将棋盤の状態で入ってるぜ(^~^)想像しろだぜ(^~^)
Board []string
// 持ち駒の数だぜ(^~^) R, B, G, S, N, L, P, r, b, g, s, n, l, p
Hands []int
// 先手が1、後手が2(^~^)
Phase l03.Phase
// 開始局面の時点で何手目か(^~^)これは表示のための飾りのようなものだぜ(^~^)
StartMovesNum int
// 開始局面から数えて何手目か(^~^)0から始まるぜ(^~^)
OffsetMovesIndex int
// 指し手のリスト(^~^)
// 1手目は[0]へ、512手目は[511]へ入れろだぜ(^~^)
Moves [l02.MOVES_SIZE]l03.Move
// 取った駒のリスト(^~^)アンドゥ ムーブするときに使うだけ(^~^)指し手のリストと同じ添え字を使うぜ(^~^)
CapturedList [l02.MOVES_SIZE]string
}
func NewPosition() *Position {
var ins = new(Position)
ins.ResetToStartpos()
return ins
}
// ResetToStartpos - 初期局面にします。
func (pos *Position) ResetToStartpos() {
// 初期局面にします
pos.Board = []string{
"", "a", "b", "c", "d", "e", "f", "g", "h", "i",
"1", "l", "", "p", "", "", "", "P", "", "L",
"2", "n", "b", "p", "", "", "", "P", "R", "N",
"3", "s", "", "p", "", "", "", "P", "", "S",
"4", "g", "", "p", "", "", "", "P", "", "G",
"5", "k", "", "p", "", "", "", "P", "", "K",
"6", "g", "", "p", "", "", "", "P", "", "G",
"7", "s", "", "p", "", "", "", "P", "", "S",
"8", "n", "r", "p", "", "", "", "P", "B", "N",
"9", "l", "", "p", "", "", "", "P", "", "L",
}
// 持ち駒の数
pos.Hands = []int{
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
}
// 先手の局面
pos.Phase = 1
// 何手目か
pos.StartMovesNum = 1
pos.OffsetMovesIndex = 0
// 指し手のリスト
pos.Moves = [l02.MOVES_SIZE]l03.Move{}
// 取った駒のリスト
pos.CapturedList = [l02.MOVES_SIZE]string{}
}
// ReadPosition - 局面を読み取ります。マルチバイト文字は含まれていないぜ(^q^)
func (pos *Position) ReadPosition(command string) {
// めんどくさいんで、初期化の代わりに 平手初期局面をセットするぜ(^~^) 盤面は あとで上書きされるから大丈夫(^~^)
pos.ResetToStartpos()
if strings.HasPrefix(command, "position startpos") {
// 平手初期局面が指定されたら、さっき初期化したんで、そのまま終了だぜ(^~^)
return
}
var len = len(command)
// "position sfen " のはずだから 14 文字飛ばすぜ(^~^)
var i = 14
var rank = 1
var file = 9
BoardLoop:
for {
switch pc := command[i]; pc {
case 'K', 'R', 'B', 'G', 'S', 'N', 'L', 'P', 'k', 'r', 'b', 'g', 's', 'n', 'l', 'p':
pos.Board[file*10+rank] = string(pc)
file -= 1
i += 1
case '1', '2', '3', '4', '5', '6', '7', '8', '9':
var spaces, _ = strconv.Atoi(string(pc))
for sp := 0; sp < spaces; sp += 1 {
pos.Board[file*10+rank] = ""
file -= 1
}
i += 1
case '+':
i += 1
switch pc2 := command[i]; pc2 {
case 'R', 'B', 'S', 'N', 'L', 'P', 'r', 'b', 's', 'n', 'l', 'p':
pos.Board[file*10+rank] = "+" + string(pc2)
file -= 1
i += 1
default:
panic("Undefined sfen board+")
}
case '/':
file = 9
rank += 1
i += 1
case ' ':
i += 1
break BoardLoop
default:
panic("Undefined sfen board")
}
}
// 手番
switch command[i] {
case 'b':
pos.Phase = 1
i += 1
case 'w':
pos.Phase = 2
i += 1
default:
panic("fatal: 手番わかんない(^~^)")
}
if command[i] != ' ' {
panic("fatal: 手番の後ろにスペースがない(^~^)")
}
i += 1
// 持ち駒
if command[i] == '-' {
i += 1
if command[i] != ' ' {
panic("fatal: 持ち駒 - の後ろにスペースがない(^~^)")
}
i += 1
} else {
HandLoop:
for {
var handSq l03.HandSq
var piece = command[i]
var isBreak = false
var convertAlternativeValue = func(code byte) l03.HandSq {
if code == ' ' {
i += 1
isBreak = true
return l03.HANDSQ_SIZE // この値は使いません
} else {
panic(App.LogNotEcho.Fatal("fatal: unknown piece=%c", piece))
}
}
handSq = l03.FromCodeToHandSq(byte(piece), &convertAlternativeValue)
if isBreak {
// ループを抜けます
break HandLoop
}
i += 1
var number = 0
NumberLoop:
for {
switch figure := command[i]; figure {
case '0', '1', '2', '3', '4', '5', '6', '7', '8', '9':
num, err := strconv.Atoi(string(figure))
if err != nil {
panic(err)
}
i += 1
number *= 10
number += num
case ' ':
i += 1
break HandLoop
default:
break NumberLoop
}
}
pos.Hands[handSq-l03.HANDSQ_BEGIN] = number
}
}
// 手数
pos.StartMovesNum = 0
MovesNumLoop:
for i < len {
switch figure := command[i]; figure {
case '0', '1', '2', '3', '4', '5', '6', '7', '8', '9':
num, err := strconv.Atoi(string(figure))
if err != nil {
panic(err)
}
i += 1
pos.StartMovesNum *= 10
pos.StartMovesNum += num
case ' ':
i += 1
break MovesNumLoop
default:
break MovesNumLoop
}
}
// fmt.Printf("command[i:]=[%s]\n", command[i:])
if strings.HasPrefix(command[i:], "moves") {
i += 5
} else {
return
}
// 半角スペースに始まり、文字列の終わりで終わるぜ(^~^)
for i < len {
if command[i] != ' ' {
break
}
i += 1
// 前の空白を読み飛ばしたところから、指し手文字列の終わりまで読み進めるぜ(^~^)
var move, err = l03.ParseMove(command, &i, pos.Phase)
if err != nil {
fmt.Println(SprintBoard(pos))
panic(err)
}
pos.Moves[pos.OffsetMovesIndex] = move
pos.OffsetMovesIndex += 1
}
// 読込んだ l03.Move を、上書きする感じで、もう一回 全て実行(^~^)
moves_size := pos.OffsetMovesIndex
// 一旦 0 リセットするぜ(^~^)
pos.OffsetMovesIndex = 0
for i = 0; i < moves_size; i += 1 {
pos.DoMove(pos.Moves[i])
}
}
// DoMove - 一手指すぜ(^~^)
func (pos *Position) DoMove(move l03.Move) {
from, to, _ := move.Destructure()
switch l03.FromSqToHandSq(from) {
case l03.HANDSQ_R1:
pos.Hands[l03.HANDSQ_R1-l03.HANDSQ_BEGIN] -= 1
pos.Board[to] = l03.PIECE_R1.ToCodeOfPc()
case l03.HANDSQ_B1:
pos.Hands[l03.HANDSQ_B1-l03.HANDSQ_BEGIN] -= 1
pos.Board[to] = l03.PIECE_B1.ToCodeOfPc()
case l03.HANDSQ_G1:
pos.Hands[l03.HANDSQ_G1-l03.HANDSQ_BEGIN] -= 1
pos.Board[to] = l03.PIECE_G1.ToCodeOfPc()
case l03.HANDSQ_S1:
pos.Hands[l03.HANDSQ_S1-l03.HANDSQ_BEGIN] -= 1
pos.Board[to] = l03.PIECE_S1.ToCodeOfPc()
case l03.HANDSQ_N1:
pos.Hands[l03.HANDSQ_N1-l03.HANDSQ_BEGIN] -= 1
pos.Board[to] = l03.PIECE_N1.ToCodeOfPc()
case l03.HANDSQ_L1:
pos.Hands[l03.HANDSQ_L1-l03.HANDSQ_BEGIN] -= 1
pos.Board[to] = l03.PIECE_L1.ToCodeOfPc()
case l03.HANDSQ_P1:
pos.Hands[l03.HANDSQ_P1-l03.HANDSQ_BEGIN] -= 1
pos.Board[to] = l03.PIECE_P1.ToCodeOfPc()
case l03.HANDSQ_R2:
pos.Hands[l03.HANDSQ_R2-l03.HANDSQ_BEGIN] -= 1
pos.Board[to] = l03.PIECE_R2.ToCodeOfPc()
case l03.HANDSQ_B2:
pos.Hands[l03.HANDSQ_B2-l03.HANDSQ_BEGIN] -= 1
pos.Board[to] = l03.PIECE_B2.ToCodeOfPc()
case l03.HANDSQ_G2:
pos.Hands[l03.HANDSQ_G2-l03.HANDSQ_BEGIN] -= 1
pos.Board[to] = l03.PIECE_G2.ToCodeOfPc()
case l03.HANDSQ_S2:
pos.Hands[l03.HANDSQ_S2-l03.HANDSQ_BEGIN] -= 1
pos.Board[to] = l03.PIECE_S2.ToCodeOfPc()
case l03.HANDSQ_N2:
pos.Hands[l03.HANDSQ_N2-l03.HANDSQ_BEGIN] -= 1
pos.Board[to] = l03.PIECE_N2.ToCodeOfPc()
case l03.HANDSQ_L2:
pos.Hands[l03.HANDSQ_L2-l03.HANDSQ_BEGIN] -= 1
pos.Board[to] = l03.PIECE_L2.ToCodeOfPc()
case l03.HANDSQ_P2:
pos.Hands[l03.HANDSQ_P2-l03.HANDSQ_BEGIN] -= 1
pos.Board[to] = l03.PIECE_P2.ToCodeOfPc()
default:
// あれば、取った駒
captured := pos.Board[to]
pos.Board[to] = pos.Board[from]
pos.Board[from] = l03.PIECE_EMPTY.ToCodeOfPc()
switch captured {
case l03.PIECE_EMPTY.ToCodeOfPc(): // Ignored
case l03.PIECE_K1.ToCodeOfPc(): // Second player win
// Lost first king
case l03.PIECE_R1.ToCodeOfPc():
pos.Hands[l03.HANDSQ_R2-l03.HANDSQ_BEGIN] += 1
case l03.PIECE_B1.ToCodeOfPc():
pos.Hands[l03.HANDSQ_B2-l03.HANDSQ_BEGIN] += 1
case l03.PIECE_G1.ToCodeOfPc():
pos.Hands[l03.HANDSQ_G2-l03.HANDSQ_BEGIN] += 1
case l03.PIECE_S1.ToCodeOfPc():
pos.Hands[l03.HANDSQ_S2-l03.HANDSQ_BEGIN] += 1
case l03.PIECE_N1.ToCodeOfPc():
pos.Hands[l03.HANDSQ_N2-l03.HANDSQ_BEGIN] += 1
case l03.PIECE_L1.ToCodeOfPc():
pos.Hands[l03.HANDSQ_L2-l03.HANDSQ_BEGIN] += 1
case l03.PIECE_P1.ToCodeOfPc():
pos.Hands[l03.HANDSQ_P2-l03.HANDSQ_BEGIN] += 1
case l03.PIECE_PR1.ToCodeOfPc():
pos.Hands[l03.HANDSQ_R2-l03.HANDSQ_BEGIN] += 1
case l03.PIECE_PB1.ToCodeOfPc():
pos.Hands[l03.HANDSQ_B2-l03.HANDSQ_BEGIN] += 1
case l03.PIECE_PS1.ToCodeOfPc():
pos.Hands[l03.HANDSQ_S2-l03.HANDSQ_BEGIN] += 1
case l03.PIECE_PN1.ToCodeOfPc():
pos.Hands[l03.HANDSQ_N2-l03.HANDSQ_BEGIN] += 1
case l03.PIECE_PL1.ToCodeOfPc():
pos.Hands[l03.HANDSQ_L2-l03.HANDSQ_BEGIN] += 1
case l03.PIECE_PP1.ToCodeOfPc():
pos.Hands[l03.HANDSQ_P2-l03.HANDSQ_BEGIN] += 1
case l03.PIECE_K2.ToCodeOfPc(): // First player win
// Lost second king
case l03.PIECE_R2.ToCodeOfPc():
pos.Hands[l03.HANDSQ_R1-l03.HANDSQ_BEGIN] += 1
case l03.PIECE_B2.ToCodeOfPc():
pos.Hands[l03.HANDSQ_B1-l03.HANDSQ_BEGIN] += 1
case l03.PIECE_G2.ToCodeOfPc():
pos.Hands[l03.HANDSQ_G1-l03.HANDSQ_BEGIN] += 1
case l03.PIECE_S2.ToCodeOfPc():
pos.Hands[l03.HANDSQ_S1-l03.HANDSQ_BEGIN] += 1
case l03.PIECE_N2.ToCodeOfPc():
pos.Hands[l03.HANDSQ_N1-l03.HANDSQ_BEGIN] += 1
case l03.PIECE_L2.ToCodeOfPc():
pos.Hands[l03.HANDSQ_L1-l03.HANDSQ_BEGIN] += 1
case l03.PIECE_P2.ToCodeOfPc():
pos.Hands[l03.HANDSQ_P1-l03.HANDSQ_BEGIN] += 1
case l03.PIECE_PR2.ToCodeOfPc():
pos.Hands[l03.HANDSQ_R1-l03.HANDSQ_BEGIN] += 1
case l03.PIECE_PB2.ToCodeOfPc():
pos.Hands[l03.HANDSQ_B1-l03.HANDSQ_BEGIN] += 1
case l03.PIECE_PS2.ToCodeOfPc():
pos.Hands[l03.HANDSQ_S1-l03.HANDSQ_BEGIN] += 1
case l03.PIECE_PN2.ToCodeOfPc():
pos.Hands[l03.HANDSQ_N1-l03.HANDSQ_BEGIN] += 1
case l03.PIECE_PL2.ToCodeOfPc():
pos.Hands[l03.HANDSQ_L1-l03.HANDSQ_BEGIN] += 1
case l03.PIECE_PP2.ToCodeOfPc():
pos.Hands[l03.HANDSQ_P1-l03.HANDSQ_BEGIN] += 1
default:
fmt.Printf("Error: 知らん駒を取ったぜ(^~^) captured=[%s]", captured)
}
}
pos.Moves[pos.OffsetMovesIndex] = move
pos.OffsetMovesIndex += 1
}
// UndoMove - 棋譜を頼りに1手戻すぜ(^~^)
func (pos *Position) UndoMove() {
if pos.OffsetMovesIndex < 1 {
return
}
pos.OffsetMovesIndex -= 1
move := pos.Moves[pos.OffsetMovesIndex]
captured := pos.CapturedList[pos.OffsetMovesIndex]
from, to, _ := move.Destructure()
switch l03.FromSqToHandSq(from) {
case l03.HANDSQ_R1:
pos.Hands[l03.HANDSQ_R1-l03.HANDSQ_BEGIN] += 1
pos.Board[to] = l03.PIECE_EMPTY.ToCodeOfPc()
case l03.HANDSQ_B1:
pos.Hands[l03.HANDSQ_B1-l03.HANDSQ_BEGIN] += 1
pos.Board[to] = l03.PIECE_EMPTY.ToCodeOfPc()
case l03.HANDSQ_G1:
pos.Hands[l03.HANDSQ_G1-l03.HANDSQ_BEGIN] += 1
pos.Board[to] = l03.PIECE_EMPTY.ToCodeOfPc()
case l03.HANDSQ_S1:
pos.Hands[l03.HANDSQ_S1-l03.HANDSQ_BEGIN] += 1
pos.Board[to] = l03.PIECE_EMPTY.ToCodeOfPc()
case l03.HANDSQ_N1:
pos.Hands[l03.HANDSQ_N1-l03.HANDSQ_BEGIN] += 1
pos.Board[to] = l03.PIECE_EMPTY.ToCodeOfPc()
case l03.HANDSQ_L1:
pos.Hands[l03.HANDSQ_L1-l03.HANDSQ_BEGIN] += 1
pos.Board[to] = l03.PIECE_EMPTY.ToCodeOfPc()
case l03.HANDSQ_P1:
pos.Hands[l03.HANDSQ_P1-l03.HANDSQ_BEGIN] += 1
pos.Board[to] = l03.PIECE_EMPTY.ToCodeOfPc()
case l03.HANDSQ_R2:
pos.Hands[l03.HANDSQ_R2-l03.HANDSQ_BEGIN] += 1
pos.Board[to] = l03.PIECE_EMPTY.ToCodeOfPc()
case l03.HANDSQ_B2:
pos.Hands[l03.HANDSQ_B2-l03.HANDSQ_BEGIN] += 1
pos.Board[to] = l03.PIECE_EMPTY.ToCodeOfPc()
case l03.HANDSQ_G2:
pos.Hands[l03.HANDSQ_G2-l03.HANDSQ_BEGIN] += 1
pos.Board[to] = l03.PIECE_EMPTY.ToCodeOfPc()
case l03.HANDSQ_S2:
pos.Hands[l03.HANDSQ_S2-l03.HANDSQ_BEGIN] += 1
pos.Board[to] = l03.PIECE_EMPTY.ToCodeOfPc()
case l03.HANDSQ_N2:
pos.Hands[l03.HANDSQ_N2-l03.HANDSQ_BEGIN] += 1
pos.Board[to] = l03.PIECE_EMPTY.ToCodeOfPc()
case l03.HANDSQ_L2:
pos.Hands[l03.HANDSQ_L2-l03.HANDSQ_BEGIN] += 1
pos.Board[to] = l03.PIECE_EMPTY.ToCodeOfPc()
case l03.HANDSQ_P2:
pos.Hands[l03.HANDSQ_P2-l03.HANDSQ_BEGIN] += 1
pos.Board[to] = l03.PIECE_EMPTY.ToCodeOfPc()
default:
pos.Board[from] = pos.Board[to]
// あれば、取った駒
pos.Board[to] = captured
switch captured {
case l03.PIECE_EMPTY.ToCodeOfPc(): // Ignored
case l03.PIECE_K1.ToCodeOfPc(): // Second player win
// Lost first king
case l03.PIECE_R1.ToCodeOfPc():
pos.Hands[l03.HANDSQ_R2-l03.HANDSQ_BEGIN] -= 1
case l03.PIECE_B1.ToCodeOfPc():
pos.Hands[l03.HANDSQ_B2-l03.HANDSQ_BEGIN] -= 1
case l03.PIECE_G1.ToCodeOfPc():
pos.Hands[l03.HANDSQ_G2-l03.HANDSQ_BEGIN] -= 1
case l03.PIECE_S1.ToCodeOfPc():
pos.Hands[l03.HANDSQ_S2-l03.HANDSQ_BEGIN] -= 1
case l03.PIECE_N1.ToCodeOfPc():
pos.Hands[l03.HANDSQ_N2-l03.HANDSQ_BEGIN] -= 1
case l03.PIECE_L1.ToCodeOfPc():
pos.Hands[l03.HANDSQ_L2-l03.HANDSQ_BEGIN] -= 1
case l03.PIECE_P1.ToCodeOfPc():
pos.Hands[l03.HANDSQ_P2-l03.HANDSQ_BEGIN] -= 1
case l03.PIECE_PR1.ToCodeOfPc():
pos.Hands[l03.HANDSQ_R2-l03.HANDSQ_BEGIN] -= 1
case l03.PIECE_PB1.ToCodeOfPc():
pos.Hands[l03.HANDSQ_B2-l03.HANDSQ_BEGIN] -= 1
case l03.PIECE_PS1.ToCodeOfPc():
pos.Hands[l03.HANDSQ_S2-l03.HANDSQ_BEGIN] -= 1
case l03.PIECE_PN1.ToCodeOfPc():
pos.Hands[l03.HANDSQ_N2-l03.HANDSQ_BEGIN] -= 1
case l03.PIECE_PL1.ToCodeOfPc():
pos.Hands[l03.HANDSQ_L2-l03.HANDSQ_BEGIN] -= 1
case l03.PIECE_PP1.ToCodeOfPc():
pos.Hands[l03.HANDSQ_P2-l03.HANDSQ_BEGIN] -= 1
case l03.PIECE_K2.ToCodeOfPc(): // First player win
// Lost second king
case l03.PIECE_R2.ToCodeOfPc():
pos.Hands[l03.HANDSQ_R1-l03.HANDSQ_BEGIN] -= 1
case l03.PIECE_B2.ToCodeOfPc():
pos.Hands[l03.HANDSQ_B1-l03.HANDSQ_BEGIN] -= 1
case l03.PIECE_G2.ToCodeOfPc():
pos.Hands[l03.HANDSQ_G1-l03.HANDSQ_BEGIN] -= 1
case l03.PIECE_S2.ToCodeOfPc():
pos.Hands[l03.HANDSQ_S1-l03.HANDSQ_BEGIN] -= 1
case l03.PIECE_N2.ToCodeOfPc():
pos.Hands[l03.HANDSQ_N1-l03.HANDSQ_BEGIN] -= 1
case l03.PIECE_L2.ToCodeOfPc():
pos.Hands[l03.HANDSQ_L1-l03.HANDSQ_BEGIN] -= 1
case l03.PIECE_P2.ToCodeOfPc():
pos.Hands[l03.HANDSQ_P1-l03.HANDSQ_BEGIN] -= 1
case l03.PIECE_PR2.ToCodeOfPc():
pos.Hands[l03.HANDSQ_R1-l03.HANDSQ_BEGIN] -= 1
case l03.PIECE_PB2.ToCodeOfPc():
pos.Hands[l03.HANDSQ_B1-l03.HANDSQ_BEGIN] -= 1
case l03.PIECE_PS2.ToCodeOfPc():
pos.Hands[l03.HANDSQ_S1-l03.HANDSQ_BEGIN] -= 1
case l03.PIECE_PN2.ToCodeOfPc():
pos.Hands[l03.HANDSQ_N1-l03.HANDSQ_BEGIN] -= 1
case l03.PIECE_PL2.ToCodeOfPc():
pos.Hands[l03.HANDSQ_L1-l03.HANDSQ_BEGIN] -= 1
case l03.PIECE_PP2.ToCodeOfPc():
pos.Hands[l03.HANDSQ_P1-l03.HANDSQ_BEGIN] -= 1
default:
fmt.Printf("Error: 知らん駒を取ったぜ(^~^) captured=[%s]", captured)
}
}
}