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Experimental Godot addon for node-based procedural content generation

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Concept Graph

An addon for node based content creation directly from the Godot engine editor.

The graph node can be as simple image

... or as complicated as you want image

Video example 1

Video example 2

Status

This addon is still a work in progress. Until it hits version 1.0, it is not considered production ready and there's no guarantees the files generated with this addon will be compatible with later versions.

Known issues and roadmap

General issues

  • Save files needs improvement to make them work with future versions.
  • Missing Undo/Redo support
  • Search bar in the Add node panel doesn't work.
  • Overall performance could be improved.

Graph nodes issues

  • No Output node by default.
  • Duplicating graph nodes doesn't work.

Roadmap

  1. Make it work
  2. Make it user friendly
  3. Make it fast
  • Right now my focus is on user experience and stability. I'm working on this tool while also using it for my own game so I can actually see what's missing and what part of the workflow could be improved for real world use.
  • New features will be added as I need them when the overall usability will be good enough for most people.
  • Comment nodes, groups and other QoL features are planned.
  • At some point, I'd like to add some sort of control flow (conditional and loops) but it likely won't be implemented anytime soon.

Quick start

Check out the wiki for detailled explainations

Check out the examples folder at the root of the addon folder for pre-made templates and example scences.

Check out this video tutorial for a step by step guide on how to create your first graph

Licence

  • Unless stated otherwise, everything in this repository is MIT licenced.
  • The textures and 3d models found in the assets folder come from https://kenney.nl/ under a CC0 licence.

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Experimental Godot addon for node-based procedural content generation

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