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I am using the bindings to create a mesh with UV mapping from 3d scans. For each point, I have an associated color and with open3d I managed to make a colored mesh.
Now I am using Atlas to generate UV mapping, but I don't know how I can get a texture from it so I can use it in Unity for example.
Do you know how I could do that?
The text was updated successfully, but these errors were encountered:
Thanks a lot for the bindings!
I am using the bindings to create a mesh with UV mapping from 3d scans. For each point, I have an associated color and with open3d I managed to make a colored mesh.
Now I am using Atlas to generate UV mapping, but I don't know how I can get a texture from it so I can use it in Unity for example.
Do you know how I could do that?
The text was updated successfully, but these errors were encountered: