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Main.elm
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Main.elm
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module Main exposing (..)
import Html exposing (Html)
import Html.App as App
import Html.Events exposing (on, onClick)
import Json.Decode as Json exposing ((:=))
import List exposing (map)
import Maybe exposing (andThen)
import Model exposing (Model)
import Mouse
import String exposing (join)
import Svg exposing (..)
import Svg.Attributes exposing (..)
import Tabletop exposing (posX, posY, Tabletop, positionFromMouseCoords)
import Task
import Window
main : Program Never
main =
App.program
{ init = init
, view = view
, update = update
, subscriptions = subscriptions
}
-- MODEL
type alias GameState =
{ fighter : Model
, playerSelection : Maybe Model
, tabletop : Tabletop
, windowWidth : Int
, windowScale : Float
, movementIntention : Tabletop.Position
}
init : ( GameState, Cmd Msg )
init =
( { fighter =
Model.averageFighter ( 50, 25 )
, playerSelection = Nothing
, tabletop = Tabletop 100 50
, windowWidth = 1000
, windowScale = 10
, movementIntention = ( 50, 25 )
}
, Task.perform (\_ -> NoOp) Resize Window.width
)
-- UPDATE
type Msg
= Select Model
| Click Mouse.Position
| Hover Mouse.Position
| Resize Int
| NoOp
update : Msg -> GameState -> ( GameState, Cmd Msg )
update msg game =
case msg of
Select fighter ->
( { game | playerSelection = Just fighter }, Cmd.none )
Click { x, y } ->
let
moveFighter =
case game.playerSelection of
Just fighter ->
Model.move fighter <| positionFromMouseCoords ( x, y ) game.windowScale
Nothing ->
game.fighter
in
( { game
| fighter = moveFighter
, playerSelection = game.playerSelection `andThen` \_ -> Just moveFighter
}
, Cmd.none
)
Hover { x, y } ->
case game.playerSelection of
Just fighter ->
( { game
| movementIntention = positionFromMouseCoords ( x, y ) game.windowScale
}
, Cmd.none
)
Nothing ->
( game, Cmd.none )
Resize w ->
( { game
| windowWidth = w
, windowScale = (toFloat w) / (toFloat game.tabletop.width)
}
, Cmd.none
)
NoOp ->
( game, Cmd.none )
-- SUBSCRIPTIONS
subscriptions : GameState -> Sub Msg
subscriptions game =
Sub.batch
[ Mouse.moves Hover
, Window.resizes (\size -> Resize size.width)
]
-- VIEW
onClickWithCoords : (Mouse.Position -> msg) -> Html.Attribute msg
onClickWithCoords message =
on "click" <|
Json.map message Mouse.position
view : GameState -> Html Msg
view game =
let
fighter =
Model.view game.fighter <| Select game.fighter
color =
case game.playerSelection of
Nothing ->
"black"
Just x ->
"white"
movementArea =
case game.playerSelection of
Nothing ->
[ fighter ]
Just x ->
[ fighter
, Model.movementView x game.movementIntention
]
in
svg
[ viewBox
([ 0, 0, game.tabletop.width, game.tabletop.height ] |> map toString |> join " ")
, width
(game.windowWidth |> toString)
, onClickWithCoords Click
]
(Tabletop.view game.tabletop [] :: movementArea)