/
Main.elm
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/
Main.elm
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module Main exposing (..)
import Action exposing (Action)
import Gang exposing (Gang)
import Html exposing (Html)
import Html.App as App
import Html.Events exposing (on, onClick)
import Json.Decode as Json exposing ((:=))
import Keyboard
import List exposing (map)
import Maybe exposing (andThen)
import Model exposing (Model)
import Mouse
import Player exposing (Player)
import Random
import String exposing (join)
import Svg exposing (..)
import Svg.Attributes exposing (..)
import Tabletop exposing (Tabletop, positionFromMouseCoords)
import Task
import Turn exposing (Turn, Phase(..))
import Window
main : Program Never
main =
App.program
{ init = init
, view = view
, update = update
, subscriptions = subscriptions
}
-- MODEL
type alias GameState =
{ player : Player
, tabletop : Tabletop
, windowWidth : Int
, windowScale : Float
, turn : Turn
}
init : ( GameState, Cmd Msg )
init =
let
table =
6 `Tabletop.by` 4
in
( { player = Player.init table
, tabletop = table
, windowWidth = 1000
, windowScale = 10
, turn = Turn.init
}
, Cmd.batch
[ Task.perform (always NoOp) Resize Window.width
, Random.generate Generate (Gang.positionedGenerator table)
]
)
-- UPDATE
type Msg
= Select Model
| Click Mouse.Position
| Command Model Action
-- idea here is to command a model to perform a certain action
| Hover Mouse.Position
| KeyPress Keyboard.KeyCode
| Resize Int
| Generate Gang
| NoOp
| Log String String
update : Msg -> GameState -> ( GameState, Cmd Msg )
update msg game =
case msg of
Select model ->
( { game | player = Player.selectModel game.player model.id }, Cmd.none )
Click { x, y } ->
case Player.getSelectedGangMember game.player of
Just fighter ->
case Turn.phase game.turn of
Movement ->
let
attemptMove : Model -> Maybe Model
attemptMove model =
case
positionFromMouseCoords ( x, y ) game.windowScale
|> Model.attemptMove model
of
Ok m ->
Just m
Err ( s, m ) ->
Just m
in
( { game
| player =
game.player
|> \p -> { p | gang = Gang.update fighter.id ((flip andThen) attemptMove) p.gang }
}
, Cmd.none
)
_ ->
( game, Cmd.none )
Nothing ->
( game, Cmd.none )
Command _ _ ->
-- TODO
( game, Cmd.none )
Hover { x, y } ->
( { game
| player =
game.player
|> \p -> { p | movementIntention = positionFromMouseCoords ( x, y ) game.windowScale }
}
, Cmd.none
)
KeyPress key ->
case key of
-- ESCAPE
27 ->
( { game | player = Player.deselectAll game.player }, Cmd.none )
_ ->
( game, Cmd.none )
Resize w ->
( { game
| windowWidth = w
, windowScale = (toFloat w) / (toFloat game.tabletop.width)
}
, Cmd.none
)
Generate gang ->
( { game
| player =
game.player |> \p -> { p | gang = gang }
}
, Cmd.none
)
NoOp ->
( game, Cmd.none )
Log tag value ->
let
log =
Debug.log tag value
in
( game, Cmd.none )
-- SUBSCRIPTIONS
subscriptions : GameState -> Sub Msg
subscriptions game =
Sub.batch
[ Window.resizes (\size -> Resize size.width)
, Mouse.moves Hover
, Keyboard.presses KeyPress
]
-- VIEW
onClickWithCoords : (Mouse.Position -> msg) -> Html.Attribute msg
onClickWithCoords message =
on "click" <|
Json.map message Mouse.position
view : GameState -> Html Msg
view game =
let
measuringTape =
Player.getSelectedGangMember game.player
|> Maybe.map (\fighter -> Tabletop.viewMeasuringTape fighter.position game.player.movementIntention fighter.remainingMove)
|> Maybe.withDefault (g [] [])
actionSelection =
Player.view game.player (Turn.phase game.turn)
selectedFighterProfile =
Player.getSelectedGangMember game.player
|> Maybe.map Model.viewProfile
|> Maybe.withDefault (Html.table [] [])
definitions =
defs [] []
in
Html.div []
[ svg
[ viewBox
([ 0, 0, game.tabletop.width, game.tabletop.height ] |> map toString |> join " ")
, width
(game.windowWidth |> toString)
]
[ definitions
, Tabletop.view game.tabletop
, actionSelection
, Gang.view game.player.gang Select
]
, Html.strong [] [ Html.text (Turn.phase game.turn |> toString) ]
, selectedFighterProfile
]