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This repository has been archived by the owner on Nov 1, 2023. It is now read-only.
How are these different classes of item to be handled in code.
Tools and Key Items (including Biome Keys) may make sense to be hard-coded since that allows them to be easily specified in the definitions of Parquets and other game objects.
The text was updated successfully, but these errors were encountered:
Solution: Classes of items will be hard-coded, as well as the individual types of tools, equipment, and key items. But individual items themselves will be configured in files.
How are these different classes of item to be handled in code.
Tools and Key Items (including Biome Keys) may make sense to be hard-coded since that allows them to be easily specified in the definitions of Parquets and other game objects.
The text was updated successfully, but these errors were encountered: