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RuleNode.cs
219 lines (191 loc) · 8.02 KB
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RuleNode.cs
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// Copyright (C) 2022 Maxim Gumin, The MIT License (MIT)
using System;
using System.Linq;
using System.Xml.Linq;
using System.Collections.Generic;
abstract class RuleNode : Node
{
public Rule[] rules;
public int counter, steps;
protected List<(int, int, int, int)> matches;
protected int matchCount, lastMatchedTurn;
protected bool[][] matchMask;
protected int[][] potentials;
public Field[] fields;
protected Observation[] observations;
protected double temperature;
protected bool search, futureComputed;
protected int[] future;
protected byte[][] trajectory;
int limit;
double depthCoefficient;
public bool[] last;
override protected bool Load(XElement xelem, bool[] parentSymmetry, Grid grid)
{
string symmetryString = xelem.Get<string>("symmetry", null);
bool[] symmetry = SymmetryHelper.GetSymmetry(grid.MZ == 1, symmetryString, parentSymmetry);
if (symmetry == null)
{
Interpreter.WriteLine($"unknown symmetry {symmetryString} at line {xelem.LineNumber()}");
return false;
}
List<Rule> ruleList = new();
XElement[] xrules = xelem.Elements("rule").ToArray();
XElement[] ruleElements = xrules.Length > 0 ? xrules : new XElement[] { xelem };
foreach (XElement xrule in ruleElements)
{
Rule rule = Rule.Load(xrule, grid, grid);
if (rule == null) return false;
rule.original = true;
string ruleSymmetryString = xrule.Get<string>("symmetry", null);
bool[] ruleSymmetry = SymmetryHelper.GetSymmetry(grid.MZ == 1, ruleSymmetryString, symmetry);
if (ruleSymmetry == null)
{
Interpreter.WriteLine($"unknown symmetry {ruleSymmetryString} at line {xrule.LineNumber()}");
return false;
}
foreach (Rule r in rule.Symmetries(ruleSymmetry, grid.MZ == 1)) ruleList.Add(r);
}
rules = ruleList.ToArray();
last = new bool[rules.Length];
steps = xelem.Get("steps", 0);
temperature = xelem.Get("temperature", 0.0);
var xfields = xelem.Elements("field");
if (xfields.Any())
{
fields = new Field[grid.C];
foreach (XElement xfield in xfields)
{
char c = xfield.Get<char>("for");
if (grid.values.TryGetValue(c, out byte value)) fields[value] = new Field(xfield, grid);
else
{
Interpreter.WriteLine($"unknown field value {c} at line {xfield.LineNumber()}");
return false;
}
}
potentials = AH.Array2D(grid.C, grid.state.Length, 0);
}
var xobservations = xelem.Elements("observe");
if (xobservations.Any())
{
observations = new Observation[grid.C];
foreach (var x in xobservations)
{
byte value = grid.values[x.Get<char>("value")];
observations[value] = new Observation(x.Get("from", grid.characters[value]), x.Get<string>("to"), grid);
}
search = xelem.Get("search", false);
if (search)
{
limit = xelem.Get("limit", -1);
depthCoefficient = xelem.Get("depthCoefficient", 0.5);
}
else potentials = AH.Array2D(grid.C, grid.state.Length, 0);
future = new int[grid.state.Length];
}
return true;
}
override public void Reset()
{
lastMatchedTurn = -1;
counter = 0;
futureComputed = false;
for (int r = 0; r < last.Length; r++) last[r] = false;
}
protected virtual void Add(int r, int x, int y, int z, bool[] maskr)
{
maskr[x + y * grid.MX + z * grid.MX * grid.MY] = true;
var match = (r, x, y, z);
if (matchCount < matches.Count) matches[matchCount] = match;
else matches.Add(match);
matchCount++;
}
public override bool Go()
{
for (int r = 0; r < last.Length; r++) last[r] = false;
if (steps > 0 && counter >= steps) return false; //есть вариант вернуть false на том же ходу, на котором мы достигли предела
int MX = grid.MX, MY = grid.MY, MZ = grid.MZ;
if (observations != null && !futureComputed)
{
if (!Observation.ComputeFutureSetPresent(future, grid.state, observations)) return false;
else
{
futureComputed = true;
if (search)
{
trajectory = null;
int TRIES = limit < 0 ? 1 : 20;
for (int k = 0; k < TRIES && trajectory == null; k++) trajectory = Search.Run(grid.state, future, rules, grid.MX, grid.MY, grid.MZ, grid.C, this is AllNode, limit, depthCoefficient, ip.random.Next());
if (trajectory == null) Console.WriteLine("SEARCH RETURNED NULL");
}
else Observation.ComputeBackwardPotentials(potentials, future, MX, MY, MZ, rules);
}
}
if (lastMatchedTurn >= 0)
{
for (int n = ip.first[lastMatchedTurn]; n < ip.changes.Count; n++)
{
var (x, y, z) = ip.changes[n];
byte value = grid.state[x + y * MX + z * MX * MY];
for (int r = 0; r < rules.Length; r++)
{
Rule rule = rules[r];
bool[] maskr = matchMask[r];
(int x, int y, int z)[] shifts = rule.ishifts[value];
for (int l = 0; l < shifts.Length; l++)
{
var (shiftx, shifty, shiftz) = shifts[l];
int sx = x - shiftx;
int sy = y - shifty;
int sz = z - shiftz;
if (sx < 0 || sy < 0 || sz < 0 || sx + rule.IMX > MX || sy + rule.IMY > MY || sz + rule.IMZ > MZ) continue;
int si = sx + sy * MX + sz * MX * MY;
if (!maskr[si] && grid.Matches(rule, sx, sy, sz)) Add(r, sx, sy, sz, maskr);
}
}
}
}
else
{
matchCount = 0;
for (int r = 0; r < rules.Length; r++)
{
Rule rule = rules[r];
bool[] maskr = matchMask?[r];
for (int z = rule.IMZ - 1; z < MZ; z += rule.IMZ)
for (int y = rule.IMY - 1; y < MY; y += rule.IMY)
for (int x = rule.IMX - 1; x < MX; x += rule.IMX)
{
var shifts = rule.ishifts[grid.state[x + y * MX + z * MX * MY]];
for (int l = 0; l < shifts.Length; l++)
{
var (shiftx, shifty, shiftz) = shifts[l];
int sx = x - shiftx;
int sy = y - shifty;
int sz = z - shiftz;
if (sx < 0 || sy < 0 || sz < 0 || sx + rule.IMX > MX || sy + rule.IMY > MY || sz + rule.IMZ > MZ) continue;
if (grid.Matches(rule, sx, sy, sz)) Add(r, sx, sy, sz, maskr);
}
}
}
}
if (fields != null)
{
bool anysuccess = false, anycomputation = false;
for (int c = 0; c < fields.Length; c++)
{
Field field = fields[c];
if (field != null && (counter == 0 || field.recompute))
{
bool success = field.Compute(potentials[c], grid);
if (!success && field.essential) return false;
anysuccess |= success;
anycomputation = true;
}
}
if (anycomputation && !anysuccess) return false;
}
return true;
}
}