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I'm currently working on a java port. You can find it here.
For now I only managed to port the algorithm to java, but it does not yet support textures, as I plan to use it as a generic starting point for different types of projects. That's also why I did not follow the approach of creating an abstract base class, which can be extended by concrete implementations.
I see a Kotlin implementation but it would be nice to have a pure Java implementation.
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