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model_login_request_response_data_next_state.go
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model_login_request_response_data_next_state.go
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/*
goid.gojekapi.com
No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
API version: 1.0.1
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package goid_gojek_go
import (
"encoding/json"
)
// LoginRequestResponseDataNextState struct for LoginRequestResponseDataNextState
type LoginRequestResponseDataNextState struct {
State *string `json:"state,omitempty"`
Destination *string `json:"destination,omitempty"`
TimerInSeconds *float32 `json:"timer_in_seconds,omitempty"`
}
// NewLoginRequestResponseDataNextState instantiates a new LoginRequestResponseDataNextState object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewLoginRequestResponseDataNextState() *LoginRequestResponseDataNextState {
this := LoginRequestResponseDataNextState{}
return &this
}
// NewLoginRequestResponseDataNextStateWithDefaults instantiates a new LoginRequestResponseDataNextState object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewLoginRequestResponseDataNextStateWithDefaults() *LoginRequestResponseDataNextState {
this := LoginRequestResponseDataNextState{}
return &this
}
// GetState returns the State field value if set, zero value otherwise.
func (o *LoginRequestResponseDataNextState) GetState() string {
if o == nil || o.State == nil {
var ret string
return ret
}
return *o.State
}
// GetStateOk returns a tuple with the State field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *LoginRequestResponseDataNextState) GetStateOk() (*string, bool) {
if o == nil || o.State == nil {
return nil, false
}
return o.State, true
}
// HasState returns a boolean if a field has been set.
func (o *LoginRequestResponseDataNextState) HasState() bool {
if o != nil && o.State != nil {
return true
}
return false
}
// SetState gets a reference to the given string and assigns it to the State field.
func (o *LoginRequestResponseDataNextState) SetState(v string) {
o.State = &v
}
// GetDestination returns the Destination field value if set, zero value otherwise.
func (o *LoginRequestResponseDataNextState) GetDestination() string {
if o == nil || o.Destination == nil {
var ret string
return ret
}
return *o.Destination
}
// GetDestinationOk returns a tuple with the Destination field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *LoginRequestResponseDataNextState) GetDestinationOk() (*string, bool) {
if o == nil || o.Destination == nil {
return nil, false
}
return o.Destination, true
}
// HasDestination returns a boolean if a field has been set.
func (o *LoginRequestResponseDataNextState) HasDestination() bool {
if o != nil && o.Destination != nil {
return true
}
return false
}
// SetDestination gets a reference to the given string and assigns it to the Destination field.
func (o *LoginRequestResponseDataNextState) SetDestination(v string) {
o.Destination = &v
}
// GetTimerInSeconds returns the TimerInSeconds field value if set, zero value otherwise.
func (o *LoginRequestResponseDataNextState) GetTimerInSeconds() float32 {
if o == nil || o.TimerInSeconds == nil {
var ret float32
return ret
}
return *o.TimerInSeconds
}
// GetTimerInSecondsOk returns a tuple with the TimerInSeconds field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *LoginRequestResponseDataNextState) GetTimerInSecondsOk() (*float32, bool) {
if o == nil || o.TimerInSeconds == nil {
return nil, false
}
return o.TimerInSeconds, true
}
// HasTimerInSeconds returns a boolean if a field has been set.
func (o *LoginRequestResponseDataNextState) HasTimerInSeconds() bool {
if o != nil && o.TimerInSeconds != nil {
return true
}
return false
}
// SetTimerInSeconds gets a reference to the given float32 and assigns it to the TimerInSeconds field.
func (o *LoginRequestResponseDataNextState) SetTimerInSeconds(v float32) {
o.TimerInSeconds = &v
}
func (o LoginRequestResponseDataNextState) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.State != nil {
toSerialize["state"] = o.State
}
if o.Destination != nil {
toSerialize["destination"] = o.Destination
}
if o.TimerInSeconds != nil {
toSerialize["timer_in_seconds"] = o.TimerInSeconds
}
return json.Marshal(toSerialize)
}
type NullableLoginRequestResponseDataNextState struct {
value *LoginRequestResponseDataNextState
isSet bool
}
func (v NullableLoginRequestResponseDataNextState) Get() *LoginRequestResponseDataNextState {
return v.value
}
func (v *NullableLoginRequestResponseDataNextState) Set(val *LoginRequestResponseDataNextState) {
v.value = val
v.isSet = true
}
func (v NullableLoginRequestResponseDataNextState) IsSet() bool {
return v.isSet
}
func (v *NullableLoginRequestResponseDataNextState) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableLoginRequestResponseDataNextState(val *LoginRequestResponseDataNextState) *NullableLoginRequestResponseDataNextState {
return &NullableLoginRequestResponseDataNextState{value: val, isSet: true}
}
func (v NullableLoginRequestResponseDataNextState) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableLoginRequestResponseDataNextState) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}