/
BlockCollision.ts
150 lines (128 loc) · 3.89 KB
/
BlockCollision.ts
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// Copyright 2016 Erik Neumann. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the 'License');
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an 'AS IS' BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
import { Collision } from '../../lab/model/Collision.js';
import { PointMass } from '../../lab/model/PointMass.js';
import { Util } from '../../lab/util/Util.js';
/** Horizontal collision between two PointMass's.
*/
export class BlockCollision implements Collision {
/** object 1 of collision */
leftBlock_: PointMass;
/** object 2 of collision */
rightBlock_: PointMass;
private detectedTime_: number;
/** distance between objects; negative = penetration */
private distance_: number = NaN;
private mustHandle_: boolean = false;
/** target gap size after collision search finishes */
private targetGap_: number = 0.005;
/** the collision distance accuracy: how close we must be to the actual position of
* collision in order to be able to handle it.
*/
private accuracy_: number = 0.005;
/** amount of impulse applied during collision */
impulse: number = NaN;
/**
* @param leftBlock
* @param rightBlock
* @param time
*/
constructor(leftBlock: PointMass, rightBlock: PointMass, time: number) {
this.leftBlock_ = leftBlock;
this.rightBlock_ = rightBlock;
this.detectedTime_ = time;
this.updateCollision(time);
};
/** @inheritDoc */
toString() {
return 'BlockCollision{'
+'distance: '+Util.NF5(this.distance_)
+', targetGap: '+Util.NF5(this.targetGap_)
+', accuracy: '+Util.NF5(this.accuracy_)
+', detectedTime: '+Util.NF7(this.detectedTime_)
+', impulse: '+Util.NF5(this.impulse)
+', mustHandle: '+this.mustHandle_
+', leftBlock: '+this.leftBlock_
+', rightBlock: '+this.rightBlock_
+'}';
};
/** @inheritDoc */
bilateral(): boolean {
return false;
};
/** @inheritDoc */
closeEnough(allowTiny: boolean) {
if (allowTiny) {
return this.distance_ > 0 && this.distance_ < this.targetGap_ + this.accuracy_;
} else {
return Math.abs(this.distance_ - this.targetGap_) <= this.accuracy_;
}
};
/** @inheritDoc */
contact(): boolean {
return false;
};
/** @inheritDoc */
getDetectedTime(): number {
return this.detectedTime_;
};
/** @inheritDoc */
getDistance(): number {
return this.distance_;
};
/** @inheritDoc */
getEstimatedTime(): number {
return NaN; // don't bother
};
/** @inheritDoc */
getImpulse(): number {
return this.impulse;
};
/** @inheritDoc */
getVelocity(): number {
// because these blocks only collide horizontally, we use only the x value
return this.rightBlock_.getVelocity().subtract(this.leftBlock_.getVelocity()).getX();
};
/** @inheritDoc */
illegalState(): boolean {
return this.distance_ < 0;
};
/** @inheritDoc */
isColliding(): boolean {
return this.distance_ < this.targetGap_ - this.accuracy_;
};
/** @inheritDoc */
isTouching(): boolean {
return this.distance_ < 2*this.targetGap_;
};
/** @inheritDoc */
needsHandling(): boolean {
return this.mustHandle_;
};
/** @inheritDoc */
setNeedsHandling(needsHandling: boolean) {
this.mustHandle_ = needsHandling;
};
/** Returns whether this collision is similar to the given collision.
* @param c
*/
similarTo(c: BlockCollision): boolean {
return c.leftBlock_ == this.leftBlock_ && c.rightBlock_ == this.rightBlock_;
};
/** @inheritDoc */
updateCollision(_time: number) {
this.distance_ = this.rightBlock_.getLeftWorld() - this.leftBlock_.getRightWorld();
};
} // end class
Util.defineGlobal('sims$springs$BlockCollision', BlockCollision);