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createuser.go
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/
createuser.go
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package platformclientv2
import (
"encoding/json"
"strconv"
"strings"
)
// Createuser
type Createuser struct {
// Name - User's full name
Name *string `json:"name,omitempty"`
// Department
Department *string `json:"department,omitempty"`
// Email - User's email and username
Email *string `json:"email,omitempty"`
// Addresses - Email addresses and phone numbers for this user
Addresses *[]Contact `json:"addresses,omitempty"`
// Title
Title *string `json:"title,omitempty"`
// Password - User's password
Password *string `json:"password,omitempty"`
// DivisionId - The division to which this user will belong
DivisionId *string `json:"divisionId,omitempty"`
// State - Optional initialized state of the user. If not specified, state will be Active if invites are sent, otherwise Inactive.
State *string `json:"state,omitempty"`
}
// String returns a JSON representation of the model
func (o *Createuser) String() string {
j, _ := json.Marshal(o)
str, _ := strconv.Unquote(strings.Replace(strconv.Quote(string(j)), `\\u`, `\u`, -1))
return str
}