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routingdata.go
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routingdata.go
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package platformclientv2
import (
"github.com/leekchan/timeutil"
"encoding/json"
"strconv"
"strings"
)
// Routingdata
type Routingdata struct {
// QueueId - The identifier of the routing queue
QueueId *string `json:"queueId,omitempty"`
// LanguageId - The identifier of a language to be considered in routing
LanguageId *string `json:"languageId,omitempty"`
// Priority - The priority for routing
Priority *int `json:"priority,omitempty"`
// SkillIds - A list of skill identifiers to be considered in routing
SkillIds *[]string `json:"skillIds,omitempty"`
// PreferredAgentIds - A list of agents to be preferred in routing
PreferredAgentIds *[]string `json:"preferredAgentIds,omitempty"`
// ScoredAgents - A list of scored agents for routing decisions. For Agent Owned Callbacks use one scored agent with a score of 100.
ScoredAgents *[]Scoredagent `json:"scoredAgents,omitempty"`
// RoutingFlags - An array of flags indicating how the conversation should be routed. Use \"AGENT_OWNED_CALLBACK\" when creating an Agent Owned Callback.
RoutingFlags *[]string `json:"routingFlags,omitempty"`
}
func (o *Routingdata) MarshalJSON() ([]byte, error) {
// Redundant initialization to avoid unused import errors for models with no Time values
_ = timeutil.Timedelta{}
type Alias Routingdata
return json.Marshal(&struct {
QueueId *string `json:"queueId,omitempty"`
LanguageId *string `json:"languageId,omitempty"`
Priority *int `json:"priority,omitempty"`
SkillIds *[]string `json:"skillIds,omitempty"`
PreferredAgentIds *[]string `json:"preferredAgentIds,omitempty"`
ScoredAgents *[]Scoredagent `json:"scoredAgents,omitempty"`
RoutingFlags *[]string `json:"routingFlags,omitempty"`
*Alias
}{
QueueId: o.QueueId,
LanguageId: o.LanguageId,
Priority: o.Priority,
SkillIds: o.SkillIds,
PreferredAgentIds: o.PreferredAgentIds,
ScoredAgents: o.ScoredAgents,
RoutingFlags: o.RoutingFlags,
Alias: (*Alias)(o),
})
}
func (o *Routingdata) UnmarshalJSON(b []byte) error {
var RoutingdataMap map[string]interface{}
err := json.Unmarshal(b, &RoutingdataMap)
if err != nil {
return err
}
if QueueId, ok := RoutingdataMap["queueId"].(string); ok {
o.QueueId = &QueueId
}
if LanguageId, ok := RoutingdataMap["languageId"].(string); ok {
o.LanguageId = &LanguageId
}
if Priority, ok := RoutingdataMap["priority"].(float64); ok {
PriorityInt := int(Priority)
o.Priority = &PriorityInt
}
if SkillIds, ok := RoutingdataMap["skillIds"].([]interface{}); ok {
SkillIdsString, _ := json.Marshal(SkillIds)
json.Unmarshal(SkillIdsString, &o.SkillIds)
}
if PreferredAgentIds, ok := RoutingdataMap["preferredAgentIds"].([]interface{}); ok {
PreferredAgentIdsString, _ := json.Marshal(PreferredAgentIds)
json.Unmarshal(PreferredAgentIdsString, &o.PreferredAgentIds)
}
if ScoredAgents, ok := RoutingdataMap["scoredAgents"].([]interface{}); ok {
ScoredAgentsString, _ := json.Marshal(ScoredAgents)
json.Unmarshal(ScoredAgentsString, &o.ScoredAgents)
}
if RoutingFlags, ok := RoutingdataMap["routingFlags"].([]interface{}); ok {
RoutingFlagsString, _ := json.Marshal(RoutingFlags)
json.Unmarshal(RoutingFlagsString, &o.RoutingFlags)
}
return nil
}
// String returns a JSON representation of the model
func (o *Routingdata) String() string {
j, _ := json.Marshal(o)
str, _ := strconv.Unquote(strings.Replace(strconv.Quote(string(j)), `\\u`, `\u`, -1))
return str
}