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Get.go
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Get.go
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package PPLCommand
import (
"strings"
"google.golang.org/grpc/status"
"rest.com.tw/tinymud/src/RestGo.MUD.Core.Command/Command/UserCommands"
"rest.com.tw/tinymud/src/RestGo.MUD.Core.Command/CommonServices/StructCollection"
"rest.com.tw/tinymud/src/RestGo.MUD.Core.Objects/BasicDefinition"
"rest.com.tw/tinymud/src/RestGo.MUD.Core.Objects/ObjectsImplementation/Container"
"rest.com.tw/tinymud/src/RestGo.MUD.Core.Objects/Room"
"rest.com.tw/tinymud/src/RestGo.MUD.Core.Objects/Room/RoomHelper"
"rest.com.tw/tinymud/src/RestGo.Util/utility"
)
type GetCommand struct{}
func (c *GetCommand) Settings() (Fullkey string, SupportFuzzyMatch bool) {
return "Get", false
}
func init() {
UserCommands.RegisterCommand(&GetCommand{})
}
// get all
// get xxx
// get xxx from yyy
// get xxx yyy
// get all xxx
// get all from yyy
func (c *GetCommand) Execute(args string, mudconn *StructCollection.MudClient) (quit bool) {
//拆解命令
actionNum, actionObjName, conatinerNum, containerName := utility.ParserGetPutCommand(args)
if actionObjName == "" {
mudconn.SendMessage("你想拿什麼物品?")
return
}
room, _ := RoomHelper.GetRoom(mudconn.User.RoomID) //假設房間一定存在
//拿房間--全部
if actionNum == 1 && strings.ToLower(actionObjName) == "all" && containerName == "" {
c.GetAllFromRoom(room, mudconn)
return
}
//拿Container--全部
if actionNum == 1 && strings.ToLower(actionObjName) == "all" && containerName != "" {
c.GetAllFromContainer(conatinerNum, containerName, mudconn, room)
return
}
//從房間內拿取物品
if containerName == "" {
c.GetFromRoom(actionNum, actionObjName, mudconn, room)
return
}
//從Container裏拿取物品
//房間中有沒有該容器
containerObj, err := room.GetObjPoniter(conatinerNum, containerName)
if err != nil {
//房間中沒有該容器,試著從身上拿
containerObj, err = mudconn.User.GetObjPoniter(conatinerNum, containerName)
if err != nil {
mudconn.SendMessage("這裏沒有那個東西。")
return
}
}
//確認是不是容器
container, OK := containerObj.(*Container.ContainerObject)
if !OK {
mudconn.SendFMessage("你無法從%s當中拿出任何東西。", containerObj.GetObjectBasic().Name_CH)
return
}
actionObject, err := container.GetOut(actionNum, actionObjName)
if err != nil {
switch status.Code(err) {
case BasicDefinition.ObjectCannotMove:
mudconn.SendFMessage("你沒有辦法從%s裏拿出%s", actionObject.GetObjectBasic().Name_CH)
default:
mudconn.SendFMessage("%s裏沒有那個東西。", container.GetObjectBasic().Name_CH)
}
} else {
mudconn.User.PutIn(actionObject)
mudconn.SendFMessage("你從%s拿出%s。", container.GetObjectBasic().Name_CH, actionObject.GetObjectBasic().Name_CH)
}
return
}
func (*GetCommand) GetAllFromRoom(room *Room.Room, mudconn *StructCollection.MudClient) {
if len(room.Items) == 0 {
mudconn.SendMessage("這個房間空空如也。")
return
}
var itemNames []string
for _, item := range room.Items {
itemNames = append(itemNames, item.GetObjectBasic().Name_EN)
}
for _, itemName := range itemNames {
item, err := room.GetOut(1, itemName)
if err != nil {
switch status.Code(err) {
case BasicDefinition.ObjectCannotMove:
mudconn.SendFMessage("你沒有辦法拿起%s。", item.GetObjectBasic().Name_CH)
default:
mudconn.SendMessage("這裏沒有那個東西。")
}
} else {
mudconn.User.PutIn(item)
mudconn.SendFMessage("你撿起了%s。", item.GetObjectBasic().Name_CH)
}
}
}
func (*GetCommand) GetAllFromContainer(conatinerNum int, containerName string, mudconn *StructCollection.MudClient, room *Room.Room) {
containerObj, err := room.GetObjPoniter(conatinerNum, containerName)
if err != nil {
//房間中沒有該容器,試著從身上拿
containerObj, err = mudconn.User.GetObjPoniter(conatinerNum, containerName)
if err != nil {
mudconn.SendMessage("這裏沒有那個東西。")
return
}
}
//確認是不是容器
container, OK := containerObj.(*Container.ContainerObject)
if !OK {
mudconn.SendFMessage("你無法從%s當中拿出任何東西。", containerObj.GetObjectBasic().Name_CH)
return
}
if len(container.Items) < 1 {
mudconn.SendFMessage("%s裏空空如也。", container.GetObjectBasic().Name_CH)
return
}
var itemNames []string
for _, item := range container.Items {
itemNames = append(itemNames, item.GetObjectBasic().Name_EN)
}
for _, itemName := range itemNames {
item, err := container.GetOut(1, itemName)
if err != nil {
switch status.Code(err) {
case BasicDefinition.ObjectCannotMove:
mudconn.SendFMessage("你沒有辦法從%s裏拿出%s。", container.GetObjectBasic().Name_CH, item.GetObjectBasic().Name_CH)
default:
mudconn.SendFMessage("%s裏沒有那個東西。", container.GetObjectBasic().Name_CH)
}
} else {
mudconn.User.PutIn(item)
mudconn.SendFMessage("你從%s拿出%s。", container.GetObjectBasic().Name_CH, item.GetObjectBasic().Name_CH)
}
}
}
func (*GetCommand) GetFromRoom(actionNum int, actionObjName string, mudconn *StructCollection.MudClient, room *Room.Room) {
actionObject, err := room.GetOut(actionNum, actionObjName)
if err != nil {
switch status.Code(err) {
case BasicDefinition.ObjectCannotMove:
mudconn.SendFMessage("你沒有辦法拿起%s。", actionObject.GetObjectBasic().Name_CH)
default:
mudconn.SendMessage("這裏沒有那個東西。")
}
} else {
mudconn.User.PutIn(actionObject)
mudconn.SendFMessage("你撿起了%s。", actionObject.GetObjectBasic().Name_CH)
}
}