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Walkmesh and Background not visible [develop branch] #165
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Unfortunately I know this issue, Mac OS does not support this shader. Use the Window or Linux version for now I have two possible solutions in mind for a future fix:
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I just read that too. That was news to me, I didn't realise about the history of Apple and OpenGL. Great job as always. Much appreciated. I'll leave it up to you as to whether you leave this open or close this issue. No urgency from my perspective. |
I keep the issue, thanks for opening one :) |
I have this still in my TODO, thanks for the heads up. I'll check what progress has been made on QT6 now and how easy would it be to replace the GL layer with a more cross-platform rendering one. The last time I checked the QT6 framework was not providing a low-level library a-la bgfx for eg. But if there's one LMK and I'll be happy to port the code! |
It might be intersting, but in Qt 6.4, QQuickWidget can now render QML scene with Metal |
Thanks, I'll check it in the next days and I'll let you know if I succeeded in getting something up and running. Can you please assign this issue to me so I do not forget? Ty! |
Thank you! |
Fixed by @julianxhokaxhiu |
After a while away, I'm getting back into FF7 and I've seen some recent commits, but cannot view the walkmesh or backgrounds in the WalkmeshWidget. Great job as always.
Mac: Ventura 13.0.1, Intel Core i9, Radeon Pro Integrated
Makou Reactor: Unstable Build based on 1beed4e (Downloaded today - 12 Dec)
It's also worth mentioning that I can't see any field models. Neither in this latest release or 1.8.5 (macosx).
Application Logs:
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