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Background Color Modulations #141
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Oh I like this idea! I think that if you added the For the very first background in your description--the radial gradient--I wonder if it'd be possible to actually make a "symbol" that was just a circle with a radial gradient in it, and no stroke? That way, the first background would just be another symbol use case, rather than requiring the implementation of a custom gradient background. |
A background symbol like the starburst or hand should just be a little bigger than the thing it's backgrounding.
Gradient symbols attached: Can we support transparencies? Then a transparent "glow" symbol that could be dropped in like any other, without applying any colors. Transparent gradient symbols attached: |
Done! I added |
Adding a comment to bump this up the queue. |
Since we can now have gradients, what if we could generate a gradient for the background of a creature?
This involves modulating the background color. In this case it simply has a white value at the center, then the background color, then black at the furthest outside, which I reduced by extending the vector of the gradient beyond the background area. The white simply lightens, and the black darkens, the background color.
Another way to make more interesting backgrounds would be to plop a big ol' symbol behind everything, and color it a slightly darker or lighter shade of the background color. Here I have rendered only the fills, no outlines. I have chosen strong, simple silhouettes; these I could specify for such use in their TOMLs, with a line like
background = true
But we could also render both outline and fill of a central background symbol, by using a slightly lighter shade for outline and slightly darker for fill, or vice-versa:
Thoughts? Would this be easy or hard?
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