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README
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pygame game
sound files go to snd/ directory.
image files go to img/ directory.
Their names must be in this specific format(maybe add exception later to catch this).
"level number"_"file name".extension
level0_hello.mp3
level0_img1.png
find img and sound sources(credit)
stage directory holds stages(mini games).
Their names are in the format 'levelx', x being an integer.
This is no indication of difficulty of a level.
They must inherit from "class stage" and implement run(), next_level(), notify()
main.py is the main loop.
Manager.py is game manager: related to game loop, pause, quit
level mananger: a collection of level objects
resource manager: a collection of resources, images, sounds
event manager: send events to managers
Since you mentioned a stealthy game......
Make this a zombie game? Reason being because I like zombies.
Title : You need to learn to love zombies.
You play a zombie, and run from people.
People : 1) an ordinary liveling, they will call for help and bring more people
2) a liveling with a bat, he/she will come for you and smash you
with a bat. One must get close to you though and they are only
slightly faster than you are. two-object near collision or collision.
3) a liveling with a gun, when he/she sees you, you are "dead".
when you get in his/her vision. we can make a gunner weaker or
stronger by limiting vision. may add hp points so you can take
more hits.
You : are a zombie. You try to walk away from livelings. You can run,
but when you run, you leave a trail of your precious blood and meat
behind which will trigger increase of caution level of livelings in
area(decide how big).
you can play dead(simply graphic of you lying down or make it fancier?).
when you play dead, livelings will just walk by.
when their caution level is high(playing dead after running for a period
of time), gunner will shoot you.(decide the caution level threshold).
we make it tile game and design levels.
how about this?