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Bunch of suggestions to improve nQuake #33

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4 of 31 tasks
zigg1zagg1 opened this issue Sep 30, 2022 · 2 comments
Open
4 of 31 tasks

Bunch of suggestions to improve nQuake #33

zigg1zagg1 opened this issue Sep 30, 2022 · 2 comments

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@zigg1zagg1
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zigg1zagg1 commented Sep 30, 2022

nquake installer:

config suggestions:

files/pk3s

cfg

  • 18-better gfx config (gl_texturemode gl_nearest_mipmap_linear, gl_multisamples 4, gl_anisotropy 16, etc).
  • 19-disable fog ( remember that gl_fog is only for 3.2, its r_fx_fog in the 3.6 dev builds).
  • 20-enable fakeshaft (currently its 2, should be 1 imo).
  • 21-enable vid_software_palette, its a common issue for new players that the monitor gamma gets messed up (needs newer ezquake).
  • 22-make ruleset default.
  • 23-cl_chatmode 1 should be default, so players trying to chat dont issue commands by accident.
  • 24-set ignore_flood 0, spamming team messages can be helpful.
  • 25-enable gl_loadlitfiles 1
  • 26-enable r_dynamic (2 would be best, but requires a newer ezquake client).
  • 27-use hud_tp_need 1 (nquake config changes the tp_need values).
  • 28-cl_predict_projectiles should be 1, laggy rockets is something new ppl notice a lot (needs antilag client, should get merged soon).
  • 29-more sensible default binds (scroll for next/prev weapon, no team binds, make ctrl swim down).
  • 30-make F3 toggleready, players from other quake games will be more familiar with this than F5
  • 31-maybe enable cfg_save_backup ?

skins
32-dont include flat coloured pngs for skins, players should use r_enemyskincolor instead.
33-set r_fullbrightskins to 50%
34-dont set skin by default, so player colours work (currently it defaults to "base").

misc
35-update qw/readme.txt to explain how to use pak.lst, and that items in the folders take priority over pak/pk3, and that /fs_path can be used to see load order.
36-update frogbot config to not use dropweap by default, closer to what is on servers (or use ktxbots instead?).
37-scores on hud should not be red/blue as the team names can be red/blue (white/green would be better and match the skins).

@BLooD-DoG
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One thing I like to do is remove nquake.pk3 after a clean install, that way I get all the advantages of nquake and the extra configs/textures/etc without nquake-specific things. However, at some point fragfile.dat was moved into nquake.pk3, and without the fragfile your scoreboard doesn't show the extra columns for kills/death/teamkills. I think that file should be kept out of that pk3.

Also, I did a recent client install on linux with high-res textures, and I believe the readme-textures.txt file was corrupt/unreadable.

@zigg1zagg1
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oh yeah another thing, instead of boosting the gamma really high, use gl_modulate, it makes the map brighter without washing out the hud etc.
also if we're gonna use ezquake 3.6, set vid_framebuffer 1 and vid_framebuffer_hdr 1, it makes the ligthing smoother

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