SIGSEGV on new game, load game & exit #200
Labels
Priority-Medium
Affects important parts of the game hampering the player's experience.
Type-Defect
Issue relates to a defect in the game that has to be corrected.
Original issue 16 created by cpolymer... on 2009-04-06T01:26:40.000Z:
What version of NAEV are you using? On what operating system?
0.3.7 git trunk, commit 35742f6 on linux
Can you reproduce the bug? If so, how can you reproduce the bug?
Start a new game or load an old one or just exit the game.
Please attach the console output or paste it. Thank you for your bug
report. See http://code.google.com/p/naev/wiki/Debugging for help getting
more useful information in case of a segfault or infinite loop.
Output of gdb bt full, after clicking "Exit":
dimitri@aviva:~/Projects/naev$ gdb ./naev
GNU gdb 6.8-debian
Copyright (C) 2008 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law. Type "show copying"
and "show warranty" for details.
This GDB was configured as "i486-linux-gnu"...
(gdb) run
Starting program: /home/dimitri/Projects/naev/naev
[Thread debugging using libthread_db enabled]
NAEV v0.3.7
[New Thread 0xb6c7c6e0 (LWP 7367)]
Sea of Darkness
SDL: 1.2.12 [compiled: 1.2.12]
OpenGL Window Created: 1280x1024@24bpp window
r: 8, g: 8, b: 8, a: 0, db: yes, fsaa: 0, tex: 2048
Renderer: GeForce4 MX 420/AGP/SSE2/3DNOW!
Version: 1.5.8 NVIDIA 96.43.09
[New Thread 0xb5014b90 (LWP 7370)]
SDL_Mixer: 1.2.8 [compiled: 1.2.8]
Driver: alsa
Format: 44100 Hz Stereo
Loaded 16 sounds
Loaded 25 songs
Loaded 14 AI Profiles
Loaded 16 Nebulae Layers
Loaded 14 Commodities
Loaded 15 Factions
Loaded 20 Missions
Loaded 50 Outfits
Loaded 26 Ships
Loaded 39 Fleets
Loaded 64 Star Systems with 35 Planets
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb6c7c6e0 (LWP 7367)]
0xb7a5c472 in free () from /lib/tls/i686/cmov/libc.so.6
(gdb) bt full
0 0xb7a5c472 in free () from /lib/tls/i686/cmov/libc.so.6
No symbol table info available.
1 0x080616c6 in economy_destroy () at src/economy.c:580
2 0x0807dd5b in unload_all () at src/naev.c:421
No locals.
3 0x0807d7b5 in main (argc=1, argv=0xbfc291b4) at src/naev.c:274
"/home/dimitri/.naev/conf\000\201¿ƭ��\b<������\200\033\000\000)l��\b<��\000\004\000\000\000\000\000\000d\026(�\v\000\000\000�\201¿%\004\000\000
\000\000\000\2009����������
\000\000\000uy\�����\220\000\000\000\000\004\000\000\024\216¿%\004\000\000
\000\000\000\2009��$\000\000\000\002\000\000\000\000\000\000\000����\000\000\000\000\004�\005\000\000\000\000\000��������\004\000\000\000����",
'\0' <repeats 12 times>, "����\000\000\000\000\004�\005\000\024\222¿֫"...
event = {type = 12 '\f', active = {type = 12 '\f', gain = 0 '\0', state =
0 '\0'}, key = {type = 12 '\f',
which = 0 '\0', state = 0 '\0', keysym = {scancode = 199 '�', sym =
SDLK_UNKNOWN, mod = KMOD_LSHIFT, unicode = 0}},
motion = {type = 12 '\f', which = 0 '\0', state = 0 '\0', x = 7367, y =
0, xrel = 0, yrel = 0}, button = {type = 12 '\f',
which = 0 '\0', button = 0 '\0', state = 0 '\0', x = 7367, y = 0},
jaxis = {type = 12 '\f', which = 0 '\0',
axis = 0 '\0', value = 7367}, jball = {type = 12 '\f', which = 0 '\0',
ball = 0 '\0', xrel = 7367, yrel = 0}, jhat = {
type = 12 '\f', which = 0 '\0', hat = 0 '\0', value = 0 '\0'}, jbutton
= {type = 12 '\f', which = 0 '\0',
button = 0 '\0', state = 0 '\0'}, resize = {type = 12 '\f', w = 7367, h
= 0}, expose = {type = 12 '\f'}, quit = {
type = 12 '\f'}, user = {type = 12 '\f', code = 7367, data1 = 0x0,
data2 = 0x1}, syswm = {type = 12 '\f', msg = 0x1cc7}}
func = "main"
bt full for new game:
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb6e0c6e0 (LWP 7373)]
0xb7bec472 in free () from /lib/tls/i686/cmov/libc.so.6
(gdb) bt full
0 0xb7bec472 in free () from /lib/tls/i686/cmov/libc.so.6
No symbol table info available.
1 0x080614bc in economy_init () at src/economy.c:470
2 0x0809abb1 in player_newMake () at src/player.c:343
3 0x0809a1f6 in player_new () at src/player.c:217
4 0x08077d30 in menu_main_new (wid=2, str=0x8e45810 "h��\b(J�\b\020") at
src/menu.c:205
No locals.
5 0x080acbbb in toolkit_mouseEvent (event=0xbfab5f88) at src/toolkit.c:1064
6 0x080ac56d in toolkit_input (event=0xbfab5f88) at src/toolkit.c:937
No locals.
7 0x0806f5f9 in input_handle (event=0xbfab5f88) at src/input.c:810
No locals.
8 0x0807d77c in main (argc=1, argv=0xbfab7044) at src/naev.c:260
"/home/dimitri/.naev/conf\000_��ƭƷ\b<ַ��\t�\200\033\000\000)lз\b<ַ\000\004\000\000\000\000\000\000d\026A�\v\000\000\000``��%\004\000\000
\000\000\000\2009ַ��\t���\t�
\000\000\000uyu���\t�\220\000\000\000\000\004\000\000�l��%\004\000\000
\000\000\000\2009ַ$\000\000\000\002\000\000\000\000\000\000\000����\000\000\000\000\004�\005\000\000\000\000\000��������\004\000\000\000����",
'\0' <repeats 12 times>, "����\000\000\000\000\004�\005\000�p��֫"...
event = {type = 6 '\006', active = {type = 6 '\006', gain = 0 '\0', state
= 1 '\001'}, key = {type = 6 '\006',
which = 0 '\0', state = 1 '\001', keysym = {scancode = 79 'O', sym =
SDLK_UNKNOWN, mod = KMOD_NONE, unicode = 0}},
motion = {type = 6 '\006', which = 0 '\0', state = 1 '\001', x = 79, y =
193, xrel = 0, yrel = 0}, button = {
type = 6 '\006', which = 0 '\0', button = 1 '\001', state = 0 '\0', x =
79, y = 193}, jaxis = {type = 6 '\006',
which = 0 '\0', axis = 1 '\001', value = 79}, jball = {type = 6 '\006',
which = 0 '\0', ball = 1 '\001', xrel = 79,
yrel = 193}, jhat = {type = 6 '\006', which = 0 '\0', hat = 1 '\001',
value = 0 '\0'}, jbutton = {type = 6 '\006',
which = 0 '\0', button = 1 '\001', state = 0 '\0'}, resize = {type = 6
'\006', w = 12648527, h = 0}, expose = {
type = 6 '\006'}, quit = {type = 6 '\006'}, user = {type = 6 '\006',
code = 12648527, data1 = 0x0, data2 = 0x0},
---Type <return> to continue, or q <return> to quit---
syswm = {type = 6 '\006', msg = 0xc1004f}}
func = "main"
And for load game:
0 0xb7a6b472 in free () from /lib/tls/i686/cmov/libc.so.6
No symbol table info available.
1 0x080614bc in economy_init () at src/economy.c:470
2 0x080a0020 in load_game (file=0xbf933d24
"/home/dimitri/.naev/saves/Dimitri.ns") at src/save.c:320
node = (xmlNodePtr) 0x87b6368
doc = (xmlDocPtr) 0x87afd98
func = "load_game"
3 0x0809fe83 in load_menu_load (wdw=3, str=0x87bcba0 "\001") at
src/save.c:254
save = 0x86e2398 "\002"
path =
"/home/dimitri/.naev/saves/Dimitri.ns\000=\223��\235��p�Q\b����h=\223�\021I��p�Q\b�?��\230M\223�t�\a\bp�Q\bior/aquatic.png\000@�\233\b�\222��@���1|��_{��@���1|��_{��xQ��t���1\000\000\000t���\002\000\000\000�L-\b\000\000\000\000�y\211�\000p\232\b\000p\232\b@Q���I|\b�I"\t\000\000\000\000\200p\232\b\030\000\000\000�L-\b8\001\000\000"...
wid = 3
4 0x080acbbb in toolkit_mouseEvent (event=0xbf934e08) at src/toolkit.c:1064
5 0x080ac56d in toolkit_input (event=0xbf934e08) at src/toolkit.c:937
No locals.
6 0x0806f5f9 in input_handle (event=0xbf934e08) at src/input.c:810
No locals.
7 0x0807d77c in main (argc=1, argv=0xbf935ec4) at src/naev.c:260
"/home/dimitri/.naev/conf\000N\223��\235��\b,���\233��\200\033\000\000)\��\b,��\000\004\000\000\000\000\000\000d\006)�\v\000\000\000�N\223�%\004\000\000
\000\000\000\200)���\233���\233��
\000\000\000ui]��\233��\220\000\000\000\000\004\000\000$[\223�%\004\000\000
\000\000\000\200)��$\000\000\000\002\000\000\000\000\000\000\000����\000\000\000\000\004�\005\000\000\000\000\000��������\004\000\000\000����",
'\0' <repeats 12 times>, "����\000\000\000\000\004�\005\000$_\223��\233"...
event = {type = 6 '\006', active = {type = 6 '\006', gain = 0 '\0', state
= 1 '\001'}, key = {type = 6 '\006',
which = 0 '\0', state = 1 '\001', keysym = {scancode = 103 'g', sym =
SDLK_UNKNOWN, mod = KMOD_NONE, unicode = 0}},
motion = {type = 6 '\006', which = 0 '\0', state = 1 '\001', x = 359, y =
74, xrel = 0, yrel = 0}, button = {
type = 6 '\006', which = 0 '\0', button = 1 '\001', state = 0 '\0', x =
359, y = 74}, jaxis = {type = 6 '\006',
which = 0 '\0', axis = 1 '\001', value = 359}, jball = {type = 6
'\006', which = 0 '\0', ball = 1 '\001', xrel = 359,
yrel = 74}, jhat = {type = 6 '\006', which = 0 '\0', hat = 1 '\001',
value = 0 '\0'}, jbutton = {type = 6 '\006',
which = 0 '\0', button = 1 '\001', state = 0 '\0'}, resize = {type = 6
'\006', w = 4850023, h = 0}, expose = {
type = 6 '\006'}, quit = {type = 6 '\006'}, user = {type = 6 '\006',
code = 4850023, data1 = 0x0, data2 = 0x0}, syswm = {
type = 6 '\006', msg = 0x4a0167}}
func = "main"
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