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Add a "custom" difficulty option. This could be done in two ways:
Have sliders/text boxes next to the difficulty option selection. Selecting a standard difficulty option sets all the sliders to the difficulty settings of that difficulty option, but moving a slider moves the difficulty option selection to "custom" automatically.
Like above, but only have the have sliders/text boxes display when "custom" is selected. They are initially filled in with the values of the difficulty option selected immediately before "custom" was selected.
This would be useful in support of #2531 as it would allow sale price to be a difficulty option set independently of other settings, which are focused on combat, not economic difficulty.
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Mmm, maybe it's too much complexity for core Naev. What about doing this, for example, in a plug-in and adding a button info menu that would open up a custom fine-grained difficulty setting stuff? It could inherit the values from the normal difficulty (might need to be exposed via Lua) or just be applied on top.
Suggestion
Add a "custom" difficulty option. This could be done in two ways:
This would be useful in support of #2531 as it would allow sale price to be a difficulty option set independently of other settings, which are focused on combat, not economic difficulty.
Code of Conduct
The text was updated successfully, but these errors were encountered: