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Fake Rain #45

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MMeent opened this issue Mar 6, 2015 · 1 comment
Open

Fake Rain #45

MMeent opened this issue Mar 6, 2015 · 1 comment

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@MMeent
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MMeent commented Mar 6, 2015

Server/client synchronization of rain is nonexistent. Clients therefore may render rain while the server thinks it does not rain.

@jeffreykog
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I remember in nailed 2.0 we just disabled rain in every world. The problem is that if it starts raining in dimension 0 (lobby), it sends it rain packets globally. Normally, nobody would notice because it doesn't rain in the end or nether. Now with more worlds we do notice. When it starts raining in lobby, everyone on the server gets that packet, so it starts to rain. When i do /toggledownfall, it says "changed weather from dry to rain", so i need to run that command twice to disable the rain. This means that on the server, it does not rain in that dimension. The only real way to fix this is to write our own weather system. We do not only want to have a way to let all worlds have their own weather, but also a way to control that from a mappack (always thundering, always raining)

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