/
remote_sensor.lua
50 lines (38 loc) · 1.31 KB
/
remote_sensor.lua
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require "template"
RemoteSensor = {}
function RemoteSensor.new(sensor_data)
local sensor = ValueSensor.new("remote_sensor_" .. sensor_data.name)
sensor["mod_name"] = sensor_data.mod_name
sensor["line"] = sensor_data.text
sensor["display_name"] = {"sensor.remote.settings_title_format", sensor_data.mod_name, sensor_data.caption}
sensor["color"] = sensor_data.color
function sensor:set_line(text)
self.line = text
end
function sensor:get_line(player)
return self.line
end
ValueSensor.register(sensor)
if not global.remote_sensors then
global.remote_sensors = {}
end
-- store sensor data for global serialization
global.remote_sensors[sensor_data.name] = sensor_data
end
function RemoteSensor.get_by_name(name)
return ValueSensor.get_by_name("remote_sensor_" .. name)
end
local remote_initialized = false
function RemoteSensor.initialize()
if remote_initialized then return end
-- Initialize any remote sensors that were previously saved
if global.remote_sensors then
for _, sensor_data in pairs(global.remote_sensors) do
if not RemoteSensor.get_by_name(sensor_data.name) then
RemoteSensor.new(sensor_data)
end
end
end
remote_initialized = true
end
return RemoteSensor