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That's because the loading of texture coordinate matrix has been omitted.
A solution would be:
texCoordMatrix initialization in Annotation's constructor
line 115:
// Internal use only. Intentionally not documented.
this.texCoordMatrix = Matrix.fromIdentity();
texCoordMatrix loading in Annotation.prototype.doDrawOrderedAnnotation, after program.loadTextureEnabled(gl, textureBound);
line 513:
this.texCoordMatrix.setToIdentity();
this.texCoordMatrix.multiplyByTextureTransform(this.labelTexture);
program.loadTextureMatrix(gl, this.texCoordMatrix);
The text was updated successfully, but these errors were encountered:
Servet, Thanks for investigating this issue. The team has reviewed your proposal, and would like to get this fix in the repository. Would you please put together a fix and commit it to the develop branch?
That's because the loading of texture coordinate matrix has been omitted.
A solution would be:
texCoordMatrix initialization in Annotation's constructor
line 115:
// Internal use only. Intentionally not documented.
this.texCoordMatrix = Matrix.fromIdentity();
texCoordMatrix loading in Annotation.prototype.doDrawOrderedAnnotation, after program.loadTextureEnabled(gl, textureBound);
line 513:
this.texCoordMatrix.setToIdentity();
this.texCoordMatrix.multiplyByTextureTransform(this.labelTexture);
program.loadTextureMatrix(gl, this.texCoordMatrix);
The text was updated successfully, but these errors were encountered: