Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Gesture detection broken with canvas.rotate canvas.translate #53

Open
morgano86 opened this issue Nov 17, 2022 · 4 comments
Open

Gesture detection broken with canvas.rotate canvas.translate #53

morgano86 opened this issue Nov 17, 2022 · 4 comments

Comments

@morgano86
Copy link

morgano86 commented Nov 17, 2022

Drawing an onTapDown shape before rotation or translation works ok, however; if you rotate or translate the canvas and then draw a shape - the shape does not register onTapDown. If I do not rotate or translate the canvas, the shape is drawn in the wrong location, but onTapDown now works.

I've tried attaching the canvas with touchyCanvas = TouchyCanvas(context, canvas) after the rotation events but this does not fix the onTapDown behaviour.

Is there a workaround for this?

[edit] I found the onTapDown gestures located at the side of the canvas layered on top of each other (clicking one activates them all). Ultimately, it appears the gestures are being inserted and tracked - but they are not attached to the shapes drawn using touchyCanvas that have been rotated.

@morgano86
Copy link
Author

image

The red boxes are being drawn with touchyCanvas.drawRect on top of the text with onTapDown. The red boxes are clickable when the canvas is not rotated but obviously do not line up with the text anymore.

@morgano86
Copy link
Author

morgano86 commented Nov 17, 2022

Just for clarification of the order of processing:

var touchyCanvas = TouchyCanvas(context, canvas);
------------------calculations
canvas.save();
canvas.translate(x, x);
------------------calculations
canvas.rotate(x);
------------------calculations
canvas.rotate(x);
------------------calculations
------------------draw text individually by character
touchyCanvas.drawRect()*
canvas.restore();

*draws a rectangle around each character in the correct location - but onTapDown is not attached to the rectangle. The attached screenshot shows the touchyCanvas.drawRect() in red. onTapDown a rectangle overlaid on the text works fine if you do not rotate or translate the canvas.

@benhawkinsicon
Copy link

Same issue. I cannot perform any translations on the canvas, as they are not applied to the gesture detection areas.

@SyedAhkam
Copy link

Any updates on this?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants