/
csrmat.go
671 lines (537 loc) · 14.4 KB
/
csrmat.go
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package sparsemat
import (
"encoding/json"
"fmt"
"math/rand"
"sort"
"strings"
"time"
"github.com/olekukonko/tablewriter"
)
type CSRMatrix struct {
rows, cols int
data [][]int
}
type csrMatrix struct {
Rows, Cols int
Data [][]int
}
func (mat *CSRMatrix) MarshalJSON() ([]byte, error) {
return json.Marshal(csrMatrix{
Rows: mat.rows,
Cols: mat.cols,
Data: mat.data,
})
}
func (mat *CSRMatrix) UnmarshalJSON(bytes []byte) error {
var m csrMatrix
err := json.Unmarshal(bytes, &m)
if err != nil {
return err
}
mat.rows = m.Rows
mat.cols = m.Cols
mat.data = m.Data
return nil
}
// CSRMat creates a new matrix with the specified number of rows and cols.
// If values is empty, the matrix will be zeroized.
// If values are not empty it must have rows*cols items. The values are expected to
// be 0's or 1's anything else may have unexpected behavior matrix's methods.
func CSRMat(rows, cols int, values ...int) SparseMat {
return csrMat(rows, cols, values...)
}
func csrMat(rows, cols int, values ...int) *CSRMatrix {
if len(values) != 0 && len(values) != rows*cols {
panic(fmt.Sprintf("matrix data length (%v) to length mismatch expected %v", len(values), rows*cols))
}
mat := CSRMatrix{
rows: rows,
cols: cols,
data: make([][]int, rows),
}
for i := 0; i < rows; i++ {
mat.data[i] = make([]int, 0)
}
if len(values) > 0 {
for i := 0; i < rows; i++ {
for j := 0; j < cols; j++ {
index := i*cols + j
mat.set(i, j, values[index]%2)
}
}
}
return &mat
}
func CSRMatFromVec(vec SparseVector) SparseMat {
m := CSRMat(1, vec.Len())
m.SetRow(0, vec)
return m
}
// Identity create an identity matrix (one's on the diagonal).
func CSRIdentity(size int) SparseMat {
mat := csrMat(size, size)
for i := 0; i < size; i++ {
mat.data[i] = append(mat.data[i], i)
}
return mat
}
// Copy will create a NEW matrix that will have all the same values as m.
func CSRMatCopy(m SparseMat) SparseMat {
mat := csrMat(m.Dims())
for i := 0; i < mat.rows; i++ {
mat.SetRow(i, m.Row(i))
}
return mat
}
// CSRRandom creates a new matrix with random values
func CSRMatRandom(rows, cols int) SparseMat {
r1 := rand.New(rand.NewSource(time.Now().UnixNano()))
bits := make([]int, rows*cols)
for i := range bits {
bits[i] = r1.Intn(2)
}
return csrMat(rows, cols, bits...)
}
// Slice creates a new matrix containing the slice of data.
func (mat *CSRMatrix) Slice(i, j, rows, cols int) SparseMat {
if rows <= 0 || cols <= 0 {
panic("slice rows and cols must >= 1")
}
mat.checkRowBounds(i)
mat.checkColBounds(j)
mat.checkRowBounds(i + rows - 1)
mat.checkColBounds(j + cols - 1)
return mat.slice(i, j, rows, cols)
}
func (mat *CSRMatrix) slice(r, c, rows, cols int) *CSRMatrix {
m := csrMat(rows, cols)
for i := 0; i < rows; i++ {
for j := 0; j < cols; j++ {
m.set(i, j, mat.at(i+r, j+c))
}
}
return m
}
func (mat *CSRMatrix) checkRowBounds(i int) {
if i < 0 || i >= mat.rows {
panic(fmt.Sprintf("%v out of range: [0-%v]", i, mat.rows-1))
}
}
func (mat *CSRMatrix) checkColBounds(j int) {
if j < 0 || j >= mat.cols {
panic(fmt.Sprintf("%v out of range: [0-%v]", j, mat.cols-1))
}
}
// Dims returns the dimensions of the matrix.
func (mat *CSRMatrix) Dims() (int, int) {
return mat.rows, mat.cols
}
// At returns the value at row index i and column index j.
func (mat *CSRMatrix) At(i, j int) int {
mat.checkRowBounds(i)
mat.checkColBounds(j)
return mat.at(i, j)
}
func (mat *CSRMatrix) SwapRows(i1, i2 int) SparseMat {
mat.checkRowBounds(i1)
mat.checkRowBounds(i2)
if i1 == i2 {
return mat
}
tmp := mat.data[i1]
mat.data[i1] = mat.data[i2]
mat.data[i2] = tmp
return mat
}
func (mat *CSRMatrix) SwapColumns(j1, j2 int) SparseMat {
mat.checkColBounds(j1)
mat.checkColBounds(j2)
if j1 > j2 {
j1, j2 = j2, j1
}
for i := 0; i < mat.rows; i++ {
row := mat.data[i]
c1 := findIndex(row, j1)
c2 := findIndex(row, j2)
rowLen := len(row)
j1InRow := c1 < rowLen
j2InRow := c2 < rowLen
hasj1 := j1InRow && row[c1] == j1
hasj2 := j2InRow && row[c2] == j2
if hasj1 == hasj2 {
continue
}
if hasj1 {
copy(row[c1:c2], row[c1+1:c2])
row[c2-1] = j2
continue
}
if c1 < c2 {
copy(row[c1+1:], row[c1:c2])
}
row[c1] = j1
}
return mat
}
// AddRows is fast row operation to add two
// rows and put the result in a destination row.
func (mat *CSRMatrix) AddRows(i1, i2, dest int) SparseMat {
mat.checkRowBounds(i1)
mat.checkRowBounds(i2)
mat.checkRowBounds(dest)
av := mat.data[i1]
bv := mat.data[i2]
mat.data[dest] = addRows(av, bv)
return mat
}
func findIndex(indices []int, value int) int {
il := len(indices)
return sort.Search(il, func(i int) bool {
return indices[i] >= value
})
}
func insertOneElement(s []int, index int, value int) []int {
s = append(s, 0)
copy(s[index+1:], s[index:])
s[index] = value
return s
}
func cutRange(a []int, start int, end int) []int {
copy(a[start:], a[end:])
a = a[:len(a)-(end-start)]
return a
}
func (mat *CSRMatrix) at(r, c int) int {
cols := mat.data[r]
j := findIndex(cols, c)
if j == len(cols) || cols[j] != c {
return 0
}
return 1
}
// Set sets the value at row index i and column index j to value.
func (mat *CSRMatrix) Set(i, j, value int) SparseMat {
mat.checkRowBounds(i)
mat.checkColBounds(j)
mat.set(i, j, value%2)
return mat
}
func (mat *CSRMatrix) set(r, c, value int) {
cols := mat.data[r]
j := findIndex(cols, c)
if value == 0 {
if j == len(cols) || cols[j] != c {
return
}
mat.data[r] = cutRange(cols, j, j+1)
return
}
if j < len(cols) && cols[j] == c {
return
}
mat.data[r] = insertOneElement(cols, j, c)
}
// T returns a new matrix that is the transpose of the underlying matrix.
func (mat *CSRMatrix) T() SparseMat {
m := csrMat(mat.cols, mat.rows)
for i := 0; i < mat.rows; i++ {
cols := mat.data[i]
for _, j := range cols {
m.set(j, i, 1)
}
}
return m
}
// Zeroize take the current matrix sets all values to 0.
func (mat *CSRMatrix) Zeroize() SparseMat {
mat.data = make([][]int, mat.rows)
for i := 0; i < mat.rows; i++ {
mat.data[i] = make([]int, 0)
}
return mat
}
// ZeroizeRange take the current matrix sets values inside the range to zero.
func (mat *CSRMatrix) ZeroizeRange(i, j, rows, cols int) SparseMat {
if i < 0 || j < 0 || rows < 0 || cols < 0 {
panic("zeroize must have positive values")
}
if mat.rows < i+rows || mat.cols < j+cols {
panic(fmt.Sprintf("zeroize bounds check failed can't zeroize shape (%v,%v) on a (%v,%v) matrix", i+rows, j+cols, mat.rows, mat.cols))
}
mat.zeroize(i, j, rows, cols)
return mat
}
func (mat *CSRMatrix) zeroize(r, c, rows, cols int) {
for i := r; i < r+rows; i++ {
for j := c; j < c+cols; j++ {
mat.set(i, j, 0)
}
}
}
// Mul multiplies two matrices and stores the values in this matrix.
func (mat *CSRMatrix) Mul(a, b SparseMat) SparseMat {
if a == nil || b == nil {
panic("multiply input was found to be nil")
}
if mat == a || mat == b {
panic("multiply self assignment not allowed")
}
aRows, aCols := a.Dims()
bRows, bCols := b.Dims()
if aCols != bRows {
panic(fmt.Sprintf("multiply shape misalignment can't multiply (%v,%v)x(%v,%v)", aRows, aCols, bRows, bCols))
}
mRows, mCols := mat.Dims()
if mRows != aRows || mCols != bCols {
panic(fmt.Sprintf("mat shape (%v,%v) does not match expected (%v,%v)", mat.rows, mat.cols, aRows, bCols))
}
mat.mul(a, b)
return mat
}
func (mat *CSRMatrix) mul(a, b SparseMat) {
//first we need to clear mat
for i := 0; i < mat.rows; i++ {
r := a.Row(i)
for j := 0; j < mat.cols; j++ {
c := b.Column(j)
d := r.Dot(c)
mat.set(i, j, d%2)
}
}
}
// Add stores the addition of a and b in this matrix.
func (mat *CSRMatrix) Add(a, b SparseMat) SparseMat {
if a == nil || b == nil {
panic("addition input was found to be nil")
}
aRows, aCols := a.Dims()
bRows, bCols := b.Dims()
if aRows != bRows || aCols != bCols {
panic(fmt.Sprintf("addition input mat shapes do not match a=(%v,%v) b=(%v,%v)", aRows, aCols, bRows, bCols))
}
if mat.rows != aRows || mat.cols != aCols {
panic(fmt.Sprintf("mat shape (%v,%v) does not match expected (%v,%v)", mat.rows, mat.cols, aRows, aCols))
}
mat.add(a, b)
return mat
}
func (mat *CSRMatrix) add(a, b SparseMat) {
for i := 0; i < mat.rows; i++ {
mat.data[i] = addRows(a.Row(i).NonzeroArray(), b.Row(i).NonzeroArray())
}
}
func addRows(av, bv []int) []int {
avLen := len(av)
bvLen := len(bv)
vec := make([]int, 0, avLen+bvLen)
ai := 0
bi := 0
for ai < avLen && bi < bvLen {
switch {
case av[ai] < bv[bi]:
vec = append(vec, av[ai])
ai++
case av[ai] > bv[bi]:
vec = append(vec, bv[bi])
bi++
case av[ai] == bv[bi]:
ai++
bi++
}
}
for ; ai < avLen; ai++ {
vec = append(vec, av[ai])
}
for ; bi < bvLen; bi++ {
vec = append(vec, bv[bi])
}
return vec
}
// Column returns a map containing the non zero row indices as the keys and it's associated values.
func (mat *CSRMatrix) Column(j int) SparseVector {
mat.checkColBounds(j)
indices := make([]int, 0, mat.rows)
for i := 0; i < mat.rows; i++ {
row := mat.data[i]
c := findIndex(row, j)
if c < len(row) && row[c] == j {
indices = append(indices, i)
}
}
return &CSRVector{
length: mat.rows,
indices: indices,
}
}
// SetColumn sets the values in column j. The values' keys are expected to be row indices.
func (mat *CSRMatrix) SetColumn(j int, vec SparseVector) SparseMat {
mat.checkColBounds(j)
if mat.rows != vec.Len() {
panic("matrix number of columns must equal length of vector")
}
for i := 0; i < mat.rows; i++ {
ii := vec.At(i)
mat.set(i, j, ii)
}
return mat
}
// Row returns a map containing the non zero column indices as the keys and it's associated values.
func (mat *CSRMatrix) Row(i int) SparseVector {
mat.checkRowBounds(i)
row := mat.data[i]
vec := make([]int, len(row))
copy(vec, row)
return &CSRVector{
length: mat.cols,
indices: vec,
}
}
// SetRow sets the values in row i. The values' keys are expected to be column indices.
func (mat *CSRMatrix) SetRow(i int, vec SparseVector) SparseMat {
mat.checkRowBounds(i)
if mat.cols != vec.Len() {
panic("matrix number of columns must equal length of vector")
}
mat.data[i] = vec.NonzeroArray()
return mat
}
// Equals return true if the m matrix has the same shape and values as this matrix.
func (mat *CSRMatrix) Equals(m SparseMat) bool {
if mat == m {
return true
}
if mat == nil || m == nil {
return false
}
r, c := m.Dims()
if mat.rows != r || mat.cols != c {
return false
}
for i := 0; i < mat.rows; i++ {
for j := 0; j < mat.cols; j++ {
if mat.at(i, j) != m.At(i, j) {
return false
}
}
}
return true
}
// String returns a string representation of this matrix.
func (mat CSRMatrix) String() string {
buff := &strings.Builder{}
table := tablewriter.NewWriter(buff)
table.SetBorder(false)
table.SetColumnSeparator("")
table.SetRowSeparator("")
table.SetHeaderLine(false)
for i := 0; i < mat.rows; i++ {
row := make([]string, mat.cols)
for j := 0; j < mat.cols; j++ {
row[j] = fmt.Sprint(mat.at(i, j))
}
table.Append(row)
}
table.Render()
return buff.String()
}
// SetMatrix replaces the values of this matrix with the values of from matrix a. The shape of 'a' must be less than or equal mat.
// If the 'a' shape is less then iOffset and jOffset can be used to place 'a' matrix in a specific location.
func (mat *CSRMatrix) SetMatrix(a SparseMat, iOffset, jOffset int) SparseMat {
if iOffset < 0 || jOffset < 0 {
panic("offsets must be positive values [0,+)")
}
aRows, aCols := a.Dims()
if mat.rows < iOffset+aRows || mat.cols < jOffset+aCols {
panic(fmt.Sprintf("set matrix have equal or smaller shape (%v,%v), found a=(%v,%v)", mat.rows, mat.cols, iOffset+aRows, jOffset+aCols))
}
mat.setMatrix(a, iOffset, jOffset)
return mat
}
func (mat *CSRMatrix) setMatrix(a SparseMat, rOffset, cOffset int) {
aRows, aCols := a.Dims()
for i := 0; i < aRows; i++ {
for j := 0; j < aCols; j++ {
mat.set(rOffset+i, cOffset+j, a.At(i, j))
}
}
}
// Negate performs a piecewise logical negation.
func (mat *CSRMatrix) Negate() SparseMat {
for i := 0; i < mat.rows; i++ {
for j := 0; j < mat.cols; j++ {
mat.set(i, j, (mat.at(i, j)+1)%2)
}
}
return mat
}
// And executes a piecewise logical AND on the two matrices and stores the values in this matrix.
func (mat *CSRMatrix) And(a, b SparseMat) SparseMat {
if a == nil || b == nil {
panic("AND input was found to be nil")
}
aRows, aCols := a.Dims()
bRows, bCols := b.Dims()
if aRows != bRows || aCols != bCols {
panic(fmt.Sprintf("AND shape misalignment both inputs must be equal found (%v,%v) and (%v,%v)", aRows, aCols, bRows, bCols))
}
if mat.rows != aRows || mat.cols != aCols {
panic(fmt.Sprintf("mat shape (%v,%v) does not match expected (%v,%v)", mat.rows, mat.cols, aRows, bCols))
}
mat.and(a, b)
return mat
}
func (mat *CSRMatrix) and(a, b SparseMat) {
//first we need to clear mat
for i := 0; i < mat.rows; i++ {
for j := 0; j < mat.cols; j++ {
mat.set(i, j, a.At(i, j)&b.At(i, j))
}
}
}
// Or executes a piecewise logical OR on the two matrices and stores the values in this matrix.
func (mat *CSRMatrix) Or(a, b SparseMat) SparseMat {
if a == nil || b == nil {
panic("OR input was found to be nil")
}
aRows, aCols := a.Dims()
bRows, bCols := b.Dims()
if aRows != bRows || aCols != bCols {
panic(fmt.Sprintf("OR shape misalignment both inputs must be equal found (%v,%v) and (%v,%v)", aRows, aCols, bRows, bCols))
}
if mat.rows != aRows || mat.cols != aCols {
panic(fmt.Sprintf("mat shape (%v,%v) does not match expected (%v,%v)", mat.rows, mat.cols, aRows, bCols))
}
mat.or(a, b)
return mat
}
func (mat *CSRMatrix) or(a, b SparseMat) {
for i := 0; i < mat.rows; i++ {
for j := 0; j < mat.cols; j++ {
mat.set(i, j, a.At(i, j)|b.At(i, j))
}
}
}
// XOr executes a piecewise logical XOR on the two matrices and stores the values in this matrix.
func (mat *CSRMatrix) XOr(a, b SparseMat) SparseMat {
if a == nil || b == nil {
panic("XOR input was found to be nil")
}
aRows, aCols := a.Dims()
bRows, bCols := b.Dims()
if aRows != bRows || aCols != bCols {
panic(fmt.Sprintf("XOR shape misalignment both inputs must be equal found (%v,%v) and (%v,%v)", aRows, aCols, bRows, bCols))
}
if mat.rows != aRows || mat.cols != aCols {
panic(fmt.Sprintf("mat shape (%v,%v) does not match expected (%v,%v)", mat.rows, mat.cols, aRows, bCols))
}
mat.xor(a, b)
return mat
}
func (mat *CSRMatrix) xor(a, b SparseMat) {
for i := 0; i < mat.rows; i++ {
for j := 0; j < mat.cols; j++ {
mat.set(i, j, a.At(i, j)^b.At(i, j))
}
}
}