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Custom Balloon Paths Not Recognized #574
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Can you show me a screenshot of where you've set the custom balloon? |
Can you show me the code you're using to start the dialogue in your game? It should be calling |
Oh. I did forget to use show_dialogue_balloon(). I use show_dialogue_example_balloon() instead. |
The "test dialogue" button will use whichever balloon is configured to be your runtime balloon (it uses So is your game working as expected now? If so, I'll close the issue. |
Yes. it's working as expected now. Thank you. Please close the issue |
Describe the bug
I’m experiencing an issue with the Dialogue Manager 2.39.1 in Godot 4.2.2-stable where the runtime does not recognize custom balloon paths. Regardless of the custom path I set, whether it’s a scene path unrelated to dialogue or not, the runtime consistently defaults to the default balloon.
Affected version
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The Dialogue Manager should run my custom balloon as specified in the runtime path. I attempted to replace my custom dialogue at the path res://addons/dialogue_manager/example_balloon/example_balloon.tscn, which interestingly results in the runtime pointing to a different path and displaying my custom dialogue. This suggests that the paths I set are not being read properly.
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