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Is there a way to stop/resume the music without relying on godot pause? I mean the SoundManager.music_process_mode you mention. If not, I think it would be a good addition in order to have more control over the music.
Thanks in advance!
The text was updated successfully, but these errors were encountered:
Is there a way to stop/resume the music without relying on godot pause? I mean the
SoundManager.music_process_mode
you mention. If not, I think it would be a good addition in order to have more control over the music.Thanks in advance!
The text was updated successfully, but these errors were encountered: