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Sprites updated with HDMA differs from hardware #130
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@GValiente can you provide source code to this test? this would make it a lot easier to debug for me. |
The test has been built on top on an engine that I'm planning to release at the end of this year, so if you don't mind to wait a few months I'll release the source code of this test with it. If you can't wait, I can release part of the issues' related code. I think that the issue is related with that hdma on hardware in my rom seems to be two horizontal lines late, instead of only one. |
Yep, those are the lines that are missing, the top ones with width=64, which are rendered with the last line of the sprite's tiles: https://cdn.discordapp.com/attachments/312199400875360256/749564712437678160/example.png |
Thanks! |
Test rom:
test.zip
The first sprite lines in the image with length = 64 pixels are not shown on hardware.
Those lines are present in the last line of the sprite's image data.
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