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It seems that Sennen Kazoku doesn't follow the workflow described in GBATEK:
Init CS=LOW and /SCK=HIGH, and wait at least 1us
Switch CS=HIGH, and wait at least 1us
Send the Command byte (see bit-transfer below)
Send/receive Parameter byte(s) associated with the command (see below)
Switch CS to LOW
Instead it "sets" CS low and then immediately proceeds with step 2 (while SCK is still low). I removed the /SCK=High requirement in my emulator and it works with Sennen Kazoku and the Pokemon games. There is also a nice demo you can use for RTC testing (it uses the siirtc code from the Pokemon Emerald disassembly project).
Directly at startup there is this message.
According to a non-native japanese speaker the text says:
"The clock equipment is broken. The other lines is to contact nintendo for this problem."
Tested with Release 1.2
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