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OBJ palette fetches and horizontal mosaic should likely not be done one scanline ahead #208

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fleroviux opened this issue Mar 30, 2022 · 0 comments · Fixed by #276
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fleroviux commented Mar 30, 2022

Right now we render OBJs one scanline ahead into a buffer, as hardware seems to do.
However in the same scanline we also fetch the palette data and apply horizontal mosaic. I think that this might not be accurate, therefore: research what the correct behaviour is and implement it.

@fleroviux fleroviux self-assigned this Mar 30, 2022
@fleroviux fleroviux linked a pull request Feb 20, 2023 that will close this issue
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