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The demo worked with previous builds, but now I get the following error:
Error: c:\Users\Stew\Desktop\Unreal.js\Examples\Content\Scripts\2048\game\local_storage_manager.js:1: ReferenceError: window is not defined
Error: ReferenceError: window is not defined
Error: at c:\Users\Stew\Desktop\Unreal.js\Examples\Content\Scripts\2048\game\local_storage_manager.js:1:1
Error: at c:\Users\Stew\Desktop\Unreal.js\Examples\Content\Scripts\2048\game\local_storage_manager.js:67:25
Error: at module.exports (c:\Users\Stew\Desktop\Unreal.js\Examples\Content\Scripts\2048\game\application.js:7:35)
Error: at start_game (c:\Users\Stew\Desktop\Unreal.js\Examples\Content\Scripts\2048\index.js:48:53)
Error: at module.exports (c:\Users\Stew\Desktop\Unreal.js\Examples\Content\Scripts\2048\index.js:55:9)
Error: at c:\Users\Stew\Desktop\Unreal.js\Examples\Content\Scripts\hello2048.js:10:27
Error: at invoke_next (c:/Users/Stew/Desktop/Unreal.js/Examples/Plugins/UnrealJS/Content/Scripts/polyfill/timers.js:14:9)
Error: at Array.forEach (native)
Error: at Object.target.process.flushTicks (c:/Users/Stew/Desktop/Unreal.js/Examples/Plugins/UnrealJS/Content/Scripts/polyfill/timers.js:36:18)
Error: at root (c:/Users/Stew/Desktop/Unreal.js/Examples/Plugins/UnrealJS/Content/Scripts/polyfill/timers.js:20:24)
< Invalid script for require
Error: EXCEPTION TypeError: StorageManager is not a function TypeError: StorageManager is not a function
at new GameManager (c:\Users\Stew\Desktop\Unreal.js\Examples\Content\Scripts\2048\game\game_manager.js:7:25)
at module.exports (c:\Users\Stew\Desktop\Unreal.js\Examples\Content\Scripts\2048\game\application.js:11:20)
at start_game (c:\Users\Stew\Desktop\Unreal.js\Examples\Content\Scripts\2048\index.js:48:53)
at module.exports (c:\Users\Stew\Desktop\Unreal.js\Examples\Content\Scripts\2048\index.js:55:9)
at c:\Users\Stew\Desktop\Unreal.js\Examples\Content\Scripts\hello2048.js:10:27
at invoke_next (c:/Users/Stew/Desktop/Unreal.js/Examples/Plugins/UnrealJS/Content/Scripts/polyfill/timers.js:14:9)
at Array.forEach (native)
at Object.target.process.flushTicks (c:/Users/Stew/Desktop/Unreal.js/Examples/Plugins/UnrealJS/Content/Scripts/polyfill/timers.js:36:18)
at root (c:/Users/Stew/Desktop/Unreal.js/Examples/Plugins/UnrealJS/Content/Scripts/polyfill/timers.js:20:24)
I'm guessing it's some module wanting a browser window object for localStorage?
The text was updated successfully, but these errors were encountered:
The demo worked with previous builds, but now I get the following error:
I'm guessing it's some module wanting a browser window object for localStorage?
The text was updated successfully, but these errors were encountered: