-
-
Notifications
You must be signed in to change notification settings - Fork 138
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Double click to rename collection instead leaks 200 MB of memory and does nothing #35
Comments
Hmm.. renaming is strange in general. I'll have a look. |
I cannot reproduce this on my side, but I have found another bug when keying multiple sprites at once. This could result in not proper action naming. This is fixed now. I don't know if this may be connected. |
With the latest code, renaming works now, sometimes. It just let me rename 2 entries, but then after that would not let me rename any more. Meanwhile each attempt still leaks 200 MB. |
This is strange... does it also happen for a newly setup file? If not, could you provide a blend? |
I think I actually need to triple-click before anything happens. That seems to be consistently it. Double-clicking just leaks memory. I'll try on a fresh file. |
On a fresh file, double-clicking works fine to rename, although still leaks a few 100 KB, but only after the rename. Maybe it's a lag issue. |
Here it is:
Every time you do that fourth step, it doesn't let you rename, and leaks 35 MB. |
OK given my comment in the other thread I'm going to close this, because it seems clear from the numbers that, once there's actually data to work with, the lag causes a double click to register as two single clicks, leaking twice the amount of memory. So this is actually just a side-effect of #37. |
yep. Lets discuss the rest in #37 |
I'm not sure with what version of coa_tools I could rename still, but with the latest on blender 2.77a, whenever I've tried double-clicking to rename a collection, like the mouseover tooltip says, instead of allowing a rename, my laptop's fans spool up for a couple seconds, blender claims an additional 200 MB of RAM, and nothing else happens. I tried it four times over the last minute, and blender is now sitting on 1.6 GB and will need a restart to continue working much longer (at least, this is how it seems to be on my system. I only have 4 GB to begin with.)
200 MB is also the amount it takes adding a new collection.
The text was updated successfully, but these errors were encountered: