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It failed to load because it had an exception during the save... unfortunately, the reason it had an exception during the save isn't very clear. I'll try and guesstimate it.
I've added logic in 12498a6 so that the Save button will say "SAVE FAILED" when there's a failure to save, but that doesn't really help the problem, since there's not a good way for me to see what the state of the game is that's causing the save to fail.
Alright, I've also added a bunch of logging to the save process to try and help me diagnose this problem in 0.6.2,1, which I'll be releasing presently.
default.zip
Player.log
Player-prev.log
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