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Split experience system out from death. #1

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ndouglas opened this issue Oct 24, 2021 · 2 comments
Closed
2 tasks done

Split experience system out from death. #1

ndouglas opened this issue Oct 24, 2021 · 2 comments
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🪨 Unrefined Something that needs to be refined prior to action.

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@ndouglas
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ndouglas commented Oct 24, 2021

Story

  • As a player, I want my PC's experience to be based on more than just killing monsters, so that I am encouraged to explore more aspects of the game.
  • As a developer, I want to be able to trigger experience gain easily so I can test the leveling system.

Acceptance Criteria

  • The process of gaining experience levels is factored out of the death effect.
  • A cheat action has been added to allow adding experience.

Implementation Notes

I think this can just be done as another effect.

@ndouglas ndouglas added the 🪨 Unrefined Something that needs to be refined prior to action. label Oct 24, 2021
@ndouglas ndouglas self-assigned this Oct 24, 2021
@ndouglas
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Screen Shot 2021-10-24 at 11 31 41 AM

@ndouglas
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Screen Shot 2021-10-24 at 11 32 02 AM

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