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Currently, EngineWrapper is inside the GameActor module, and gets initialized anew with every game actor. The problem is that, if the wrapper gains a new member, every GameActor has to be changed. That shouldn't have to be the case.
The text was updated successfully, but these errors were encountered:
Currently, EngineWrapper is inside the GameActor module, and gets initialized anew with every game actor. The problem is that, if the wrapper gains a new member, every GameActor has to be changed. That shouldn't have to be the case.
The text was updated successfully, but these errors were encountered: