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EngineWrapper declared in a way that needs much correction if it suddenly changes #15

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Nearoo opened this issue Jul 15, 2015 · 0 comments

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@Nearoo
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Nearoo commented Jul 15, 2015

Currently, EngineWrapper is inside the GameActor module, and gets initialized anew with every game actor. The problem is that, if the wrapper gains a new member, every GameActor has to be changed. That shouldn't have to be the case.

Nearoo added a commit that referenced this issue Jul 15, 2015
I've created a new superclass called "EngineController". While not really needed, it's usefull to be sure that things got made rightfully.
@Nearoo Nearoo closed this as completed Jul 15, 2015
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