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menus.py
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menus.py
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import tcod as libtcod
from game_states import GameStates
def menu(con, header, options, width, screen_width, screen_height, list=True):
if len(options) > 26: raise ValueError('Cannot have a menu with more than 26 options.')
# calculate total height for the header (after auto-wrap) and one line per option
if header == None:
header_height = 0
else:
header_height = libtcod.console_get_height_rect(con, 0, 0, width, screen_height, header)
height = len(options) + header_height
# create an off-screen console that represents the menu's textbox
window = libtcod.console.Console(width, screen_height)
# create an off-screen console that represents the menu's window box. This will allow us to add padding to menu
window_box = libtcod.console.Console(width + 2, screen_height)
# print the header, with auto-wrap
libtcod.console_set_default_foreground(window, libtcod.white)
if header != None:
libtcod.console_print_rect_ex(window, 0, 0, width, height, libtcod.BKGND_SCREEN, libtcod.LEFT, header)
# add 1 line space between the header and the rest
header_height += 2
#height += 1
# print all the options
text_height = 0
if list:
y = header_height
letter_index = ord('a')
for options_text in options:
text = '(' + chr(letter_index) + ') ' + options_text
text_height = libtcod.console_get_height_rect(con, 0, 0, width, screen_height, text)
libtcod.console_print_rect_ex(window, 0, y, width, text_height, libtcod.BKGND_NONE, libtcod.LEFT, text)
y += text_height
letter_index += 1
else:
y = header_height
for options_text in options:
text_height = libtcod.console_get_height_rect(con, 0, 0, width, screen_height, options_text)
libtcod.console_print_rect_ex(window, 0, y, width, text_height , libtcod.BKGND_NONE, libtcod.LEFT, options_text)
y += text_height
height = y
# draw box for window
window_box.draw_rect(0, 0, width + 1, height + 2, 0, bg=libtcod.white)
# blit the contents of "window" to the root console
x = int(screen_width / 2 - width / 2)
y = int(screen_height / 2 - height / 2)
libtcod.console_blit(window_box, 0, 0, width + 1, height + 2, 0, x - 1, y - 1, 1.0, 0.4)
libtcod.console_blit(window, 0, 0, width, height + 1, 0, x, y, 1.0, 0)
def inventory_menu(con, header, inventory, inventory_width, screen_width, screen_height):
# show a menu with each item of the inventory as an option
if len(inventory.items) == 0:
options = ['Inventory is empty']
else:
options = [item.name for item in inventory.items]
options.sort()
menu(con, header, options, inventory_width, screen_width, screen_height)
def main_menu(con, background_image, screen_width, screen_height):
libtcod.image_scale(background_image, screen_width * 2, screen_height * 2)
libtcod.image_blit_2x(background_image, 0, 0, 0)
libtcod.console_set_default_foreground(0, libtcod.yellow)
libtcod.console_print_ex(0, int(screen_width / 2), int(screen_height / 2) - 6, libtcod.BKGND_NONE, libtcod.CENTER,
'A Song of Pong and Moustache')
libtcod.console_print_ex(0, int(screen_width / 2), int(screen_height - 2), libtcod.BKGND_NONE, libtcod.CENTER,
'By Don Carruthers')
menu(con, None,['Play a new game', 'Continue last game', 'Quit'], 24, screen_width, screen_height)
def role_menu(con, screen_width, screen_height, role):
names = ['Joe', 'Kyle', 'Brett', 'Devon', 'Kelsey']
roles = ['Rageoholic', 'Beastmaster', 'Sense Bender', 'Bald Bro', 'Eldritch Blast']
window = libtcod.console.Console(screen_width, screen_height, 'F')
text_box = libtcod.console.Console(screen_width, screen_height, 'F')
window_width = 80
window_height = 55
text_box_width = 4
text_box_height = 0
window.draw_frame(0, 0, window_width, window_height, 'Choose your Class')
##TODO: can shrink this to one for loop and use color control codes to write a single string with multiple colors. See how I do the stat blocks below.
#Print Role name
y = window_height - 5
letter_index = ord('a')
for name in names:
text = '(' + chr(letter_index) + ') '
text_box.print_box(0, y, window_width, 1, text, None, None, libtcod.BKGND_NONE, libtcod.LEFT)
y += 1
letter_index += 1
#Print Role description
y = window_height - 5
role_index = 0
for name in names:
text = name + ': '
text_width = len(text)
text_box.print_box(4, y, window_width, 1, text, libtcod.yellow, None, libtcod.BKGND_NONE, libtcod.LEFT)
text_box.print_box(4 + text_width, y, window_width, 1, roles[role_index], libtcod.azure, None, libtcod.BKGND_NONE, libtcod.LEFT)
if (len(text) + len(roles[role_index])) > text_box_width:
text_box_width = len(text) + len(roles[role_index]) + 4
role_index += 1
y += 1
letter_index += 1
text_box_height += 1
#Print Select Message
text = 'Press a letter to view a class. Press \'Enter\' to select it.'
window.print(int(window_width / 2 - len(text) / 2), window_height - 3, text, libtcod.white, None, libtcod.BKGND_NONE, libtcod.LEFT)
#Print role image (images should be 75 x 75 pixels)
role.portrait.blit_2x(window, 2,4,0,0)
#Print role name and description
libtcod.console_set_color_control(libtcod.COLCTRL_1, libtcod.yellow, libtcod.black)
libtcod.console_set_color_control(libtcod.COLCTRL_2, libtcod.azure, libtcod.black)
libtcod.console_set_color_control(libtcod.COLCTRL_3, libtcod.white, libtcod.black)
libtcod.console_set_color_control(libtcod.COLCTRL_4, libtcod.green, libtcod.black)
text = '%c..-------~ %c{0} %c~-------..'.format(role.owner.name)%(libtcod.COLCTRL_3, libtcod.COLCTRL_1, libtcod.COLCTRL_3)
window.print_box(42, 5, 37, 1, text, libtcod.white, None, libtcod.BKGND_NONE, libtcod.CENTER)
text = '{0}'.format(role.name)
window.print_box(42, 7, 37, 1, text, libtcod.azure, None, libtcod.BKGND_NONE, libtcod.CENTER)
#Print role description
text = '{0}'.format(role.description)
description_height = window.get_height_rect(42, 9, 37, window_height, text)
window.print_box(42, 9, 37, description_height, text, libtcod.white, None, libtcod.BKGND_NONE, libtcod.LEFT)
#Print role stats
text = '%c.--~ Con: %c{0}%c Str: %c{1}%c Def: %c{2}%c ~--.'.format(
role.con, role.base_power, role.base_defense)%(libtcod.COLCTRL_3, libtcod.COLCTRL_4, libtcod.COLCTRL_3, libtcod.COLCTRL_4, libtcod.COLCTRL_3, libtcod.COLCTRL_4, libtcod.COLCTRL_3)
window.print_box(42, description_height + 11, 37, 1, text, libtcod.white, None, libtcod.BKGND_NONE, libtcod.CENTER)
dmg = 'd'.join(map(str,role.dmg))
hitdie = 'd'.join(map(str,role.hitdie))
text = '%c.--~ Dmg: %c{0}%c HitDie: %c{1}%c ~--.'.format(dmg, hitdie)%(libtcod.COLCTRL_3, libtcod.COLCTRL_4, libtcod.COLCTRL_3, libtcod.COLCTRL_4, libtcod.COLCTRL_3)
window.print_box(42, description_height + 13, 37, 1, text, libtcod.white, None, libtcod.BKGND_NONE, libtcod.CENTER)
#Print role abilities
window_x = int(screen_width / 2 - window_width / 2)
window_y = int(screen_height / 2 - window_height / 2)
text_box_x = int(screen_width / 2 - text_box_width / 2)
text_box_y = int(screen_height / 2 - text_box_height / 2)
libtcod.console_blit(window, 0, 0, screen_width, screen_height, 0, window_x, window_y, 1.0, 1.0)
libtcod.console_blit(text_box, 0, 0, screen_width, screen_height, 0, text_box_x, 0, 1.0, 0)
def level_up_menu(con, header, player, menu_width, screen_width, screen_height):
options = ['Constitution (+1 Con, from {0})'.format(player.fighter.con),
'Strength (+1 Strength, from {0})'.format(player.fighter.power),
'Agility (+1 Defense, from {0})'.format(player.fighter.defense)]
menu(con, header, options, menu_width, screen_width, screen_height)
def character_screen(player, character_screen_width, screen_width, screen_height):
options = []
options.append('Level: {0}'.format(player.level.current_level))
options.append('Experience: {0}'.format(player.level.current_xp))
options.append('Experience to next Level: {0}'.format(player.level.experience_to_next_level))
options.append('Maximum HP: {0}'.format(player.fighter.max_hp))
options.append('Con: {0}'.format(player.fighter.con))
options.append('Str: {0}'.format(player.fighter.power))
options.append('Def: {0}'.format(player.fighter.defense))
menu(0, 'Character Information', options, character_screen_width, screen_width, screen_height, list=False)
def message_box(con, header, width, screen_width, screen_height):
menu(con, header, [], width, screen_width, screen_height)
def entity_description(con, description_list, description_index, width, screen_width, screen_height):
#Check to see if there are more than one entity at the location we are looking for descriptions. If there are
#We add a few blank lines to the descripton and a message stating that you can click to cycle through the description entries
if len(description_list) > 1:
options = []
options.append(description_list[description_index].description)
options.append('\n')
options.append ('Left-click to cycle through entries')
menu(con, description_list[description_index].name, options , width, screen_width, screen_height, list=False)
else:
menu(con, description_list[description_index].name, [description_list[description_index].description], width, screen_width, screen_height, list=False)