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write stores to hash to build initial state from query param #9

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nedredmond opened this issue May 6, 2023 · 1 comment
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@nedredmond
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nedredmond commented May 6, 2023

Hash a maze object to rebuild a specific maze. No need to keep random seeds-- we can just encode/decode the maze object (which contains width, height, and cell data).

@nedredmond
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Ran into some complications hashing and rebuilding state on initialization without it getting overwritten immediately. Svelte doesn't have built-in lifecycle methods that other frameworks do IRT first render.

Next thing to try:
Just keep a boolean firstRender that gets flipped by Brick Road's maze builder function.

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