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Hi, I just noticed your wonderful project. It really looks great, thanks for your work!
But I have question -- currently, as noted in "About" section, rating is computed based on score difference between time intervals. Maybe rating could be adjusted based on map too?
For example, reaching a high score on ctf5 servers is not a hard task for almost any player, while reaching high score on such maps as ctf2 and ctf3 is completely different.
I would be glad to implement the adjustment after I get to know the code better, but I want to know your opinion about this change before.
The text was updated successfully, but these errors were encountered:
This is a good idea! ctf1/ctf2/ctf3 is mostly played by pros, contrary to ctf5 or ctf6. Gathering some stats about maps will give a better insight on what's going on with vanilla community. So yeah, this will be a great feature to have!
If you need any help about the code, I will do my best to answer your questions. I suggest to start with src/update.sh and also have a look to the database generated in .teerank/ by default, it's plain text data.
Hi, I just noticed your wonderful project. It really looks great, thanks for your work!
But I have question -- currently, as noted in "About" section, rating is computed based on score difference between time intervals. Maybe rating could be adjusted based on map too?
For example, reaching a high score on ctf5 servers is not a hard task for almost any player, while reaching high score on such maps as ctf2 and ctf3 is completely different.
I would be glad to implement the adjustment after I get to know the code better, but I want to know your opinion about this change before.
The text was updated successfully, but these errors were encountered: