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D3DXMeshScene.cpp
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D3DXMeshScene.cpp
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#include "D3DXMeshScene.h"
#include "inc.h"
D3DXMeshScene::D3DXMeshScene(void)
{
m_pMeshBox = NULL;
D3DXMatrixIdentity(&m_matBox);
m_numSubMeshTank = 0;
m_pMeshTank = NULL;
D3DXMatrixIdentity(&m_matTank);
}
D3DXMeshScene::~D3DXMeshScene(void)
{
destroy();
}
bool D3DXMeshScene::create(IDirect3DDevice9 *pD3DDevice)
{
vector<D3DXMATERIAL> xmtlArray;
m_pMeshTank = loadMeshFVF(pD3DDevice, _T("Media\\Tank.x"), D3DFVF_XYZ|D3DFVF_NORMAL,xmtlArray);
m_numSubMeshTank = (DWORD)xmtlArray.size();
if(m_pMeshTank == NULL)
return false;
HRESULT hr;
hr = D3DXCreateBox(pD3DDevice,1000,10,1000,&m_pMeshBox,NULL);
assert(SUCCEEDED(hr));
D3DXMatrixTranslation(&m_matBox, 0, -5, 0);
return true;
}
void D3DXMeshScene::destroy()
{
SAFE_RELEASE(m_pMeshBox);
SAFE_RELEASE(m_pMeshTank);
}
int D3DXMeshScene::getNumMesh()
{
return 2;
}
void D3DXMeshScene::getMeshWorldMat(int i, D3DXMATRIX& mat)
{
if(i == 0)
mat = m_matBox;
else
mat = m_matTank;
}
void D3DXMeshScene::drawMesh(int i)
{
if(i == 0)
{
if(m_pMeshBox)
m_pMeshBox->DrawSubset(0);
}
else
{
for(DWORD j=0;j<m_numSubMeshTank;j++)
m_pMeshTank->DrawSubset(j);
}
}
ID3DXMesh* D3DXMeshScene::loadMeshFVF(IDirect3DDevice9 *pD3DDevice, const TCHAR* szFileName, DWORD fvf, vector<D3DXMATERIAL>& xmtlArray)
{
xmtlArray.clear();
//--
ID3DXMesh* pRet = NULL;
HRESULT hr;
ID3DXBuffer *pAdjacency = NULL;
ID3DXMesh *pMesh = NULL;
ID3DXBuffer *pXMtlBuffer = NULL;
DWORD numMtl = 0;
hr = D3DXLoadMeshFromX(szFileName,
D3DXMESH_SYSTEMMEM,
pD3DDevice,
&pAdjacency,&pXMtlBuffer,NULL,&numMtl,
&pMesh);
if(SUCCEEDED(hr))
{
//--copy d3dx mtl
D3DXMATERIAL *pXMtl = (D3DXMATERIAL *)pXMtlBuffer->GetBufferPointer();
for(DWORD i=0;i<numMtl;i++)
{
xmtlArray.push_back(pXMtl[i]);
}
//--
hr = pMesh->CloneMeshFVF(D3DXMESH_MANAGED, fvf, pD3DDevice, &pRet);
if(SUCCEEDED(hr))
{
if(fvf & D3DFVF_NORMAL)
hr = D3DXComputeNormals(pRet,(DWORD*)pAdjacency->GetBufferPointer());
}
pMesh->Release();
}
return pRet;
}