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Java Design Pattern Questions and Answers

Q. Exaplain MVC, Front-Controller, DAO, DTO, Service-Locator, Prototype design patterns?

2. Front-Controller

The front controller design pattern is used to provide a centralized request handling mechanism so that all requests will be handled by a single handler. This handler can do the authentication/ authorization/ logging or tracking of request and then pass the requests to corresponding handlers. Following are the entities of this type of design pattern.

  • Front Controller - Single handler for all kinds of requests coming to the application (either web based/ desktop based).

  • Dispatcher - Front Controller may use a dispatcher object which can dispatch the request to corresponding specific handler.

  • View - Views are the object for which the requests are made.

Example:

We are going to create a FrontController and Dispatcher to act as Front Controller and Dispatcher correspondingly. HomeView and StudentView represent various views for which requests can come to front controller.

FrontControllerPatternDemo, our demo class, will use FrontController to demonstrate Front Controller Design Pattern.

Step 1 Create Views.

HomeView.java

public class HomeView {
   public void show(){
      System.out.println("Displaying Home Page");
   }
}

StudentView.java

public class StudentView {
   public void show(){
      System.out.println("Displaying Student Page");
   }
}

Step2 Create Dispatcher.

Dispatcher.java

public class Dispatcher {
   private StudentView studentView;
   private HomeView homeView;
   
   public Dispatcher(){
      studentView = new StudentView();
      homeView = new HomeView();
   }

   public void dispatch(String request){
      if(request.equalsIgnoreCase("STUDENT")){
         studentView.show();
      }
      else{
         homeView.show();
      }	
   }
}

Step3 Create FrontController.

FrontController.java

public class FrontController {
	
   private Dispatcher dispatcher;

   public FrontController(){
      dispatcher = new Dispatcher();
   }

   private boolean isAuthenticUser(){
      System.out.println("User is authenticated successfully.");
      return true;
   }

   private void trackRequest(String request){
      System.out.println("Page requested: " + request);
   }

   public void dispatchRequest(String request){
      //log each request
      trackRequest(request);

      //authenticate the user
      if(isAuthenticUser()){
         dispatcher.dispatch(request);
      }
   }
}

Step4 Use the FrontController to demonstrate Front Controller Design Pattern.

FrontControllerPatternDemo.java

public class FrontControllerPatternDemo {
   public static void main(String[] args) {
   
      FrontController frontController = new FrontController();
      frontController.dispatchRequest("HOME");
      frontController.dispatchRequest("STUDENT");
   }
}

Q. What are the design patterns available in Java?

Java Design Patterns are divided into three categories – creational, structural, and behavioral design patterns.

1. Creational Design Patterns

  • Singleton Pattern
  • Factory Pattern
  • Abstract Factory Pattern
  • Builder Pattern
  • Prototype Pattern

2. Structural Design Patterns

  • Adapter Pattern
  • Composite Pattern
  • Proxy Pattern
  • Flyweight Pattern
  • Facade Pattern
  • Bridge Pattern
  • Decorator Pattern

3. Behavioral Design Patterns

  • Template Method Pattern
  • Mediator Pattern
  • Chain of Responsibility Pattern
  • Observer Pattern
  • Strategy Pattern
  • Command Pattern
  • State Pattern
  • Visitor Pattern
  • Interpreter Pattern
  • Iterator Pattern
  • Memento Pattern

4. Miscellaneous Design Patterns

  • DAO Design Pattern
  • Dependency Injection Pattern
  • MVC Pattern

Q. Explain Singleton Design Pattern in Java?

1. Eager initialization:
In eager initialization, the instance of Singleton Class is created at the time of class loading.

Example:

public class EagerInitializedSingleton {
    
    private static final EagerInitializedSingleton instance = new EagerInitializedSingleton();
    
    // private constructor to avoid client applications to use constructor
    private EagerInitializedSingleton(){}

    public static EagerInitializedSingleton getInstance(){
        return instance;
    }
}

2. Static block initialization
Static block initialization implementation is similar to eager initialization, except that instance of class is created in the static block that provides option for exception handling.

Example:

public class StaticBlockSingleton  {

    private static StaticBlockSingleton  instance;
    
    private StaticBlockSingleton (){}
    
    // static block initialization for exception handling
    static{
        try{
            instance = new StaticBlockSingleton ();
        }catch(Exception e){
            throw new RuntimeException("Exception occured in creating Singleton instance");
        }
    }
    
    public static StaticBlockSingleton getInstance(){
        return instance;
    }
}

3. Lazy Initialization
Lazy initialization method to implement Singleton pattern creates the instance in the global access method.

Example:

public class LazyInitializedSingleton  {

    private static LazyInitializedSingleton  instance;
    
    private LazyInitializedSingleton(){}
    
    public static LazyInitializedSingleton  getInstance(){
        if(instance == null){
            instance = new LazyInitializedSingleton ();
        }
        return instance;
    }
}

4. Thread Safe Singleton
The easier way to create a thread-safe singleton class is to make the global access method synchronized, so that only one thread can execute this method at a time.

Example:

public class ThreadSafeSingleton {

    private static ThreadSafeSingleton instance;
    
    private ThreadSafeSingleton(){}
    
    public static synchronized ThreadSafeSingleton getInstance(){
        if(instance == null){
            instance = new ThreadSafeSingleton();
        }
        return instance;
    }
}

5. Bill Pugh Singleton Implementation
Prior to Java5, memory model had a lot of issues and above methods caused failure in certain scenarios in multithreaded environment. So, Bill Pugh suggested a concept of inner static classes to use for singleton.

Example:

public class BillPughSingleton {

    private BillPughSingleton(){}
    
    private static class SingletonHelper{
        private static final BillPughSingleton INSTANCE = new BillPughSingleton();
    }
    
    public static BillPughSingleton getInstance(){
        return SingletonHelper.INSTANCE;
    }
}

Q. Explain Adapter Design Pattern in Java?

Adapter design pattern is one of the structural design pattern and its used so that two unrelated interfaces can work together. The object that joins these unrelated interface is called an Adapter.

Example:

we have two incompatible interfaces: MediaPlayer and MediaPackage. MP3 class is an implementation of the MediaPlayer interface and we have VLC and MP4 as implementations of the MediaPackage interface. We want to use MediaPackage implementations as MediaPlayer instances. So, we need to create an adapter to help to work with two incompatible classes.

MediaPlayer.java

public interface MediaPlayer {
    void play(String filename);
}

MediaPackage.java

public interface MediaPackage {
    void playFile(String filename);
}

MP3.java

public class MP3 implements MediaPlayer {
 @Override
 public void play(String filename) {
    System.out.println("Playing MP3 File " + filename);
 }
}

MP4.java

public class MP4 implements MediaPackage {
    @Override
    public void playFile(String filename) {
        System.out.println("Playing MP4 File " + filename);
    }
}

VLC.java

public class VLC implements MediaPackage {
    @Override
    public void playFile(String filename) {
        System.out.println("Playing VLC File " + filename);
    }
}

FormatAdapter.java

public class FormatAdapter implements MediaPlayer {
    private MediaPackage media;
    public FormatAdapter(MediaPackage m) {
        media = m;
    }
    @Override
    public void play(String filename) {
        System.out.print("Using Adapter --> ");
        media.playFile(filename);
    }
}

Main.java

public class Main {
    public static void main(String[] args) {
        MediaPlayer player = new MP3();
        player.play("file.mp3");
        player = new FormatAdapter(new MP4());
        player.play("file.mp4");
        player = new FormatAdapter(new VLC());
        player.play("file.avi");
    }
}

Q. Explain Factory Design Pattern in Java?

A Factory Pattern or Factory Method Pattern says that just define an interface or abstract class for creating an object but let the subclasses decide which class to instantiate. In other words, subclasses are responsible to create the instance of the class.

Example: Calculate Electricity Bill Plan.java

import java.io.*;      
abstract class Plan {  
    protected double rate;  
    abstract void getRate();  

    public void calculateBill(int units){  
        System.out.println(units*rate);  
    }  
}  

DomesticPlan.java

class  DomesticPlan extends Plan{  
    @override  
    public void getRate(){  
        rate=3.50;              
    }  
}

CommercialPlan.java

class  CommercialPlan extends Plan{  
    @override   
    public void getRate(){   
        rate=7.50;  
    }   
}  

InstitutionalPlan.java

class  InstitutionalPlan extends Plan{  
    @override  
    public void getRate(){   
        rate=5.50;  
   }   
} 

GetPlanFactory.java

class GetPlanFactory {  
      
    // use getPlan method to get object of type Plan   
    public Plan getPlan(String planType){  
        if(planType == null){  
            return null;  
        }  
        if(planType.equalsIgnoreCase("DOMESTICPLAN")) {  
                return new DomesticPlan();  
            }   
        else if(planType.equalsIgnoreCase("COMMERCIALPLAN")){  
            return new CommercialPlan();  
        }   
        else if(planType.equalsIgnoreCase("INSTITUTIONALPLAN")) {  
            return new InstitutionalPlan();  
        }  
         return null;  
    }  
} 

GenerateBill.java

import java.io.*;    
class GenerateBill {

    public static void main(String args[])throws IOException {  
      GetPlanFactory planFactory = new GetPlanFactory();  
        
      System.out.print("Enter the name of plan for which the bill will be generated: ");  
      BufferedReader br=new BufferedReader(new InputStreamReader(System.in));  
  
      String planName=br.readLine();  
      System.out.print("Enter the number of units for bill will be calculated: ");  
      int units=Integer.parseInt(br.readLine());  
  
      Plan p = planFactory.getPlan(planName);  
      // call getRate() method and calculateBill()method of DomesticPaln.  
  
       System.out.print("Bill amount for "+planName+" of  "+units+" units is: ");  
           p.getRate();  
           p.calculateBill(units);  
    }  
} 

Q. Explain Strategy Design Pattern in Java?

Strategy design pattern is one of the behavioral design pattern. Strategy pattern is used when we have multiple algorithm for a specific task and client decides the actual implementation to be used at runtime.

Example: Simple Shopping Cart where we have two payment strategies – using Credit Card or using PayPal.

PaymentStrategy.java

public interface PaymentStrategy {
	public void pay(int amount);
}

CreditCardStrategy.java

public class CreditCardStrategy implements PaymentStrategy {

	private String name;
	private String cardNumber;
	private String cvv;
	private String dateOfExpiry;
	
	public CreditCardStrategy(String nm, String ccNum, String cvv, String expiryDate){
		this.name=nm;
		this.cardNumber=ccNum;
		this.cvv=cvv;
		this.dateOfExpiry=expiryDate;
	}
	@Override
	public void pay(int amount) {
		System.out.println(amount +" paid with credit/debit card");
	}
}

PaypalStrategy.java

public class PaypalStrategy implements PaymentStrategy {

	private String emailId;
	private String password;
	
	public PaypalStrategy(String email, String pwd){
		this.emailId=email;
		this.password=pwd;
	}
	@Override
	public void pay(int amount) {
		System.out.println(amount + " paid using Paypal.");
	}
}

Item.java

public class Item {

	private String upcCode;
	private int price;
	
	public Item(String upc, int cost){
		this.upcCode=upc;
		this.price=cost;
	}
	public String getUpcCode() {
		return upcCode;
	}
	public int getPrice() {
		return price;
	}
}

ShoppingCart.java

import java.text.DecimalFormat;
import java.util.ArrayList;
import java.util.List;

public class ShoppingCart {

	List<Item> items;
	
	public ShoppingCart(){
		this.items=new ArrayList<Item>();
	}
	public void addItem(Item item){
		this.items.add(item);
	}
	public void removeItem(Item item){
		this.items.remove(item);
	}
	public int calculateTotal(){
		int sum = 0;
		for(Item item : items){
			sum += item.getPrice();
		}
		return sum;
	}
	public void pay(PaymentStrategy paymentMethod){
		int amount = calculateTotal();
		paymentMethod.pay(amount);
	}
}

ShoppingCartTest.java

public class ShoppingCartTest {

	public static void main(String[] args) {
		ShoppingCart cart = new ShoppingCart();
		
		Item item1 = new Item("1234",10);
		Item item2 = new Item("5678",40);
		
		cart.addItem(item1);
		cart.addItem(item2);
		
		// pay by paypal
		cart.pay(new PaypalStrategy("myemail@example.com", "mypwd"));
		
		// pay by credit card
		cart.pay(new CreditCardStrategy("Pankaj Kumar", "1234567890123456", "786", "12/15"));
	}
}

Output

500 paid using Paypal.
500 paid with credit/debit card

Q. When do you use Flyweight pattern?

Q. What is difference between dependency injection and factory design pattern?

Q. Difference between Adapter and Decorator pattern?

Q. Difference between Adapter and Proxy Pattern?

Q. What is Template method pattern?

Q. When do you use Visitor design pattern?

Q. When do you use Composite design pattern?

Q. Difference between Abstract factory and Prototype design pattern?