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GitHub Game Off 2016

The Challenge

You have the entire month of November to create a game loosely based on the theme hacking, modding and/or augmenting.

What do we mean by loosely based on hacking, modding and/or augmenting? We literally mean, loosely based. Some examples might be:

  • an endless runner where you hack down binary trees in your path with a
  • apixelated axe, modern take on a classic e.g. a roguelike set in a 3D or VR
  • aworld, or n augmented reality game bringing octopus/cat hybrids into the areal world.

Unleash your creativity. You can work alone or with a team and build for any platform or device. The use of open source game engines and libraries is encouraged but not required.

We'll highlight some of our favorites on the GitHub blog, and the world will get to enjoy (and maybe even contribute to and/or learn from) your creations.

The Game

GitHub + NetHack = zero-player RPG

NetHack. Good old classic. Want to touch the legendary game, but fear to lost in it? Fear not! With this service, you may simply continue hacking on GitHub, while our specially created Tactical Amulet Extraction Bottm (thanks, @krajj7!) will do the rest.

Each your action on GitHub - it is one more turn within NetHack. Just open your page from time to time: maybe, you've already taken Amulet of Yendor?

The Development

Well, it is my first project written in Clojure. In other words, I was hacking Clojure while hacking GitHack! I've noticed that the challenge began too late - in the middle of November, but I decided to implement this zero-player game anyway, since I started to think about it a long time ago. And you know what? Despite the fact that a lot of stuff need to be implemented, I am pretty happy with it!

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