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Basic first-person fly camera for the Bevy game engine

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bevy_flycam

Crates.io Crates.io docs.rs

A basic first-person fly camera for Bevy 0.9

Controls

  • WASD to move horizontally
  • SPACE to ascend
  • LSHIFT to descend
  • ESC to grab/release cursor.

Comparison

There are a few notable differences from bevy_fly_camera...

  • No linear interpolation
  • Cursor grabbing
  • Shorter code
  • Single-line setup
  • A tiny bit faster?

Usage

  1. Add to Cargo.toml or copy lib.rs to your own file
[dependencies]
bevy = "0.9"
bevy_flycam = "*"

or

[dependencies]
bevy = "0.9"
bevy_flycam = { git = "https://github.com/sburris0/bevy_flycam" }
  1. Include the PlayerPlugin
use bevy_flycam::PlayerPlugin;

This will spawn a camera for you. Use NoCameraPlayerPlugin if you do not want this and make sure to use .insert(FlyCam) on your own camera or else this plugin won't know what to move.

  1. Add the PlayerPlugin:
#[bevy_main]
fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_plugin(PlayerPlugin)
        .run();
}

Alternatively you can see the example basic.rs or scroll.rs located in the examples folder. You can run the example by cloning this repository and run the command: cargo run --release --example basic

Customization

To modify player movement speed or mouse sensitivity, import bevy_flycam::MovementSettings and add it as a resource:

#[bevy_main]
fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_plugin(PlayerPlugin)
        .insert_resource(MovementSettings {
            sensitivity: 0.00015, // default: 0.00012
            speed: 12.0, // default: 12.0
        })
        .run();
}

Support

Bevy tracking

bevy_flycam's crate version follows bevy's X version as shown:

bevy bevy_flycam
0.X.Y 0.X

Contributing

PRs are very welcome.

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Basic first-person fly camera for the Bevy game engine

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