v0.14.0 Items and npcs generated #40
neph1
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For something so small, it took a lot of work. Hooking up the generated npcs (and mobs) and items to the actual game took a lot of work, and a lot of testing.
When you build a story, the LLM is tasked to create both a list of item types that are common in the world. It also creates common creatures.
These are stored on the 'world' level, and is presented whenever the LLM is generating an area or location. It may choose from them (or make up something completely on its own, which the game will try to handle).
A word of warning: I haven't tested The Prancing Llama for this release, and I've been using ChatGPT-turbo to get some variation in my testing. There may be regression issues, and in that case, please fall back to af7dddf until I've fixed the issues.
I'd like to finish off with a few words from the wise fairy Elysia from my latest test session:
Full Changelog: v0.13.0...v0.14.0
This discussion was created from the release v0.14.0 Items and npcs generated.
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