Skip to content

Latest commit

 

History

History
81 lines (44 loc) · 4.77 KB

README.md

File metadata and controls

81 lines (44 loc) · 4.77 KB

Factorio Electric Train Mod

thumbnail

This mod adds electric trains to the game. It is based on the original Space train mod by FragJacker.

Electric Trains was created for both my love of the vanilla game, but my obsession with train logistics. I rebranded "Space train" from the original mod along with some recipe, physical and entity tweaks, since I wanted this mod to feel more down to earth. (Literally). I also love the idea of adding a new logistical fuelling challenge to the game.

The reward for both the resource and infrastructure expense is slightly faster, and cool sounding/looking locomotives.

The original idea for a new infinite research was going to be a max speed modifier, but unfortunately the game doesn't allow for that. So I decided to go with a braking force modifier instead.

Once again I would like to thank FragJacker for creating the original mod, and for allowing me to fork it.

Features

  • Electric train research, which unlocks the electric locomotive and electric cargo and fluid wagons. These can run on your existing rail network. The electric locomotive has about a 20% increase in power to weight ratio over the vanilla locomotive and a 518Km/h max speed but uses a lot of Train Powerpacks.

    Electric Locomotive Electric Cargo Wagon Electric Fluid Wagon

  • Train Powerpacks (stack-size 20-Empty 20-Charged 20-Destroyed), that are charged in a new Train Powerpack Charging Station or an Experimental Train Powerpack Charging Station. These are used to power the electric trains. The Train Powerpack Charging Station is a new building that is unlocked with the electric train research. It can charge 3X faster than normal but has an increased chance of destroying the powerpack and a large energy consumption.

    Discharged Powerpack

    Powerpack Charging Station Charged Powerpack

Or,

Experimental Powerpack Charging Station Experimental Charged Powerpack

  • (0.1.2+) an Experimental Train Powerpack Charging Station which works much faster, but uses considerably more power, and has a much higher chance of destroying the powerpack.

  • Train PowerPacks have a 1% chance of becoming destroyed when charging normally, and a 15% chance of becoming destroyed when charging in the experimental charging station.

    Destroyed Powerpack

  • You can refurbish old powerpacks in a vanilla chemical plant with a new recipe.

    Refurbished Powerpack

  • 0.2.0+ After researching Experimental Train Powerpack Charging Station, you can research the new Experimental Train Powerpacks; Speed, Efficiency and Acceleration. Each require a tier three module to craft and bring substantial benefits to the electric trains.

    Speed Powerpack Speed Train Powerpack

    Efficiency Powerpack Efficiency Train Powerpack

    Acceleration Powerpack Acceleration Train Powerpack

  • 0.2.7+ There are now inexpensive, non-rechargable alkaline powerpacks. They are not as powerful as the rechargeable powerpacks, but are a good alternative if you don't want to deal with the recharging infrastructure.

    Alkaline Powerpack

  • Electric trains have subtly different MiniMap icons to distinguish them from vanilla trains:

    MiniMap Icons MiniMap Icons MiniMap Icons

  • Electric Wagon Locomotive, which is the same as a normal Electric Locomotive with the visual properties of an Electric Wagon. You can also select the colour of the entity.

    Electric Wagon Locomotive

  • New infinite research to increase the braking force of trains as a result of your testing and research into the new electric trains.

  • Electric Tech

Planned Features

  • Adding an input filter to locomotives to allow for selective powerpack loading.

Changelog

See CHANGELOG.md for details.

Contributing

Contributions are welcome. Please feel free to open an issue or submit a pull request. :)